ebiten/uicontext.go
Hajime Hoshi 2d079b123f restorable: Add ResetRestoringState to reset the state
After Fill command, the image doesn't have to keep the restoring
information. Now Fill command is as same as DrawTriangles, there
is no way for restorable.Image to know whether it can reset the
state or not. ResetRestoringState clears the state explicitly.
2019-07-20 14:04:02 +09:00

164 lines
4.1 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"fmt"
"math"
"github.com/hajimehoshi/ebiten/internal/clock"
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/internal/hooks"
"github.com/hajimehoshi/ebiten/internal/shareable"
)
func init() {
shareable.SetGraphicsDriver(graphicsDriver())
graphicscommand.SetGraphicsDriver(graphicsDriver())
}
func newUIContext(f func(*Image) error) *uiContext {
return &uiContext{
f: f,
}
}
type uiContext struct {
f func(*Image) error
offscreen *Image
screen *Image
screenWidth int
screenHeight int
screenScale float64
initialized bool
offsetX float64
offsetY float64
}
func (c *uiContext) SetSize(screenWidth, screenHeight int, screenScale float64) {
c.screenScale = screenScale
if c.screen != nil {
_ = c.screen.Dispose()
}
if c.offscreen != nil {
_ = c.offscreen.Dispose()
}
c.offscreen, _ = NewImage(screenWidth, screenHeight, FilterDefault)
c.offscreen.makeVolatile()
// Round up the screensize not to cause glitches e.g. on Xperia (#622)
w := int(math.Ceil(float64(screenWidth) * screenScale))
h := int(math.Ceil(float64(screenHeight) * screenScale))
px0, py0, px1, py1 := uiDriver().ScreenPadding()
c.screen = newImageWithScreenFramebuffer(w+int(math.Ceil(px0+px1)), h+int(math.Ceil(py0+py1)))
c.screenWidth = w
c.screenHeight = h
c.offsetX = px0
c.offsetY = py0
}
func (c *uiContext) initializeIfNeeded() error {
if !c.initialized {
if err := shareable.InitializeGraphicsDriverState(); err != nil {
return err
}
c.initialized = true
}
if err := c.restoreIfNeeded(); err != nil {
return err
}
return nil
}
func (c *uiContext) Update(afterFrameUpdate func()) error {
tps := int(MaxTPS())
updateCount := clock.Update(tps)
// TODO: If updateCount is 0 and vsync is disabled, swapping buffers can be skipped.
if err := c.initializeIfNeeded(); err != nil {
return err
}
for i := 0; i < updateCount; i++ {
c.offscreen.Clear()
// Mipmap images should be disposed by fill.
setDrawingSkipped(i < updateCount-1)
if err := hooks.RunBeforeUpdateHooks(); err != nil {
return err
}
if err := c.f(c.offscreen); err != nil {
return err
}
uiDriver().Input().ResetForFrame()
afterFrameUpdate()
}
// This clear is needed for fullscreen mode or some mobile platforms (#622).
c.screen.mipmap.clearFramebuffer()
op := &DrawImageOptions{}
switch vd := graphicsDriver().VDirection(); vd {
case driver.VDownward:
// c.screen is special: its Y axis is down to up,
// and the origin point is lower left.
op.GeoM.Scale(c.screenScale, -c.screenScale)
op.GeoM.Translate(0, float64(c.screenHeight))
case driver.VUpward:
op.GeoM.Scale(c.screenScale, c.screenScale)
default:
panic(fmt.Sprintf("ebiten: invalid v-direction: %d", vd))
}
op.GeoM.Translate(c.offsetX, c.offsetY)
op.CompositeMode = CompositeModeCopy
// filterScreen works with >=1 scale, but does not well with <1 scale.
// Use regular FilterLinear instead so far (#669).
if c.screenScale >= 1 {
op.Filter = filterScreen
} else {
op.Filter = FilterLinear
}
_ = c.screen.DrawImage(c.offscreen, op)
shareable.ResolveStaleImages()
if err := shareable.Error(); err != nil {
return err
}
return nil
}
func (c *uiContext) restoreIfNeeded() error {
if err := shareable.RestoreIfNeeded(); err != nil {
return err
}
return nil
}
func (c *uiContext) SuspendAudio() {
hooks.SuspendAudio()
}
func (c *uiContext) ResumeAudio() {
hooks.ResumeAudio()
}