mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 15:07:26 +01:00
182 lines
5.0 KiB
Go
182 lines
5.0 KiB
Go
// Copyright 2018 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package mtl_test
|
|
|
|
import (
|
|
"bufio"
|
|
"fmt"
|
|
"image"
|
|
"image/color"
|
|
"image/png"
|
|
"os"
|
|
"path/filepath"
|
|
"testing"
|
|
"unsafe"
|
|
|
|
"golang.org/x/image/math/f32"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
|
|
)
|
|
|
|
func Disabled_TestRenderTriangle(t *testing.T) {
|
|
device, err := mtl.CreateSystemDefaultDevice()
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
// Create a render pipeline state.
|
|
const source = `#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
|
|
struct Vertex {
|
|
float4 position [[position]];
|
|
float4 color;
|
|
};
|
|
|
|
vertex Vertex VertexShader(
|
|
uint vertexID [[vertex_id]],
|
|
device Vertex * vertices [[buffer(0)]]
|
|
) {
|
|
return vertices[vertexID];
|
|
}
|
|
|
|
fragment float4 FragmentShader(Vertex in [[stage_in]]) {
|
|
return in.color;
|
|
}
|
|
`
|
|
lib, err := device.NewLibraryWithSource(source, mtl.CompileOptions{})
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
vs, err := lib.NewFunctionWithName("VertexShader")
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
fs, err := lib.NewFunctionWithName("FragmentShader")
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
var rpld mtl.RenderPipelineDescriptor
|
|
rpld.VertexFunction = vs
|
|
rpld.FragmentFunction = fs
|
|
rpld.ColorAttachments[0].PixelFormat = mtl.PixelFormatRGBA8UNorm
|
|
rps, err := device.NewRenderPipelineStateWithDescriptor(rpld)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
// Create a vertex buffer.
|
|
type Vertex struct {
|
|
Position f32.Vec4
|
|
Color f32.Vec4
|
|
}
|
|
vertexData := [...]Vertex{
|
|
{f32.Vec4{+0.00, +0.75, 0, 1}, f32.Vec4{1, 0, 0, 1}},
|
|
{f32.Vec4{-0.75, -0.75, 0, 1}, f32.Vec4{0, 1, 0, 1}},
|
|
{f32.Vec4{+0.75, -0.75, 0, 1}, f32.Vec4{0, 0, 1, 1}},
|
|
}
|
|
vertexBuffer := device.NewBufferWithBytes(unsafe.Pointer(&vertexData[0]), unsafe.Sizeof(vertexData), mtl.ResourceStorageModeManaged)
|
|
|
|
// Create an output texture to render into.
|
|
td := mtl.TextureDescriptor{
|
|
TextureType: mtl.TextureType2D,
|
|
PixelFormat: mtl.PixelFormatRGBA8UNorm,
|
|
Width: 512,
|
|
Height: 512,
|
|
StorageMode: mtl.StorageModeManaged,
|
|
}
|
|
texture := device.NewTextureWithDescriptor(td)
|
|
|
|
cq := device.NewCommandQueue()
|
|
cb := cq.CommandBuffer()
|
|
|
|
// Encode all render commands.
|
|
var rpd mtl.RenderPassDescriptor
|
|
rpd.ColorAttachments[0].LoadAction = mtl.LoadActionClear
|
|
rpd.ColorAttachments[0].StoreAction = mtl.StoreActionStore
|
|
rpd.ColorAttachments[0].ClearColor = mtl.ClearColor{Red: 0.35, Green: 0.65, Blue: 0.85, Alpha: 1}
|
|
rpd.ColorAttachments[0].Texture = texture
|
|
rce := cb.RenderCommandEncoderWithDescriptor(rpd)
|
|
rce.SetRenderPipelineState(rps)
|
|
rce.SetVertexBuffer(vertexBuffer, 0, 0)
|
|
rce.DrawPrimitives(mtl.PrimitiveTypeTriangle, 0, 3)
|
|
rce.EndEncoding()
|
|
|
|
// Encode all blit commands.
|
|
bce := cb.BlitCommandEncoder()
|
|
bce.Synchronize(texture)
|
|
bce.EndEncoding()
|
|
|
|
cb.Commit()
|
|
cb.WaitUntilCompleted()
|
|
|
|
// Read pixels from output texture into an image.
|
|
got := image.NewNRGBA(image.Rect(0, 0, texture.Width(), texture.Height()))
|
|
bytesPerRow := 4 * texture.Width()
|
|
region := mtl.RegionMake2D(0, 0, texture.Width(), texture.Height())
|
|
texture.GetBytes(&got.Pix[0], uintptr(bytesPerRow), region, 0)
|
|
|
|
// TODO: Embed this file?
|
|
want, err := readPNG(filepath.Join("testdata", "triangle.png"))
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
if err := imageEq(got, want); err != nil {
|
|
t.Errorf("got image != want: %v", err)
|
|
}
|
|
}
|
|
|
|
func readPNG(name string) (image.Image, error) {
|
|
f, err := os.Open(name)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
defer func() {
|
|
_ = f.Close()
|
|
}()
|
|
return png.Decode(bufio.NewReader(f))
|
|
}
|
|
|
|
// imageEq reports whether images m, n are considered equivalent. Two images are considered
|
|
// equivalent if they have same bounds, and all pixel colors are within a small margin.
|
|
func imageEq(m, n image.Image) error {
|
|
if m.Bounds() != n.Bounds() {
|
|
return fmt.Errorf("bounds don't match: %v != %v", m.Bounds(), n.Bounds())
|
|
}
|
|
for y := m.Bounds().Min.Y; y < m.Bounds().Max.Y; y++ {
|
|
for x := m.Bounds().Min.X; x < m.Bounds().Max.X; x++ {
|
|
c := color.NRGBAModel.Convert(m.At(x, y)).(color.NRGBA)
|
|
d := color.NRGBAModel.Convert(n.At(x, y)).(color.NRGBA)
|
|
if !colorEq(c, d) {
|
|
return fmt.Errorf("pixel (%v, %v) doesn't match: %+v != %+v", x, y, c, d)
|
|
}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// colorEq reports whether colors c, d are considered equivalent, i.e., within a small margin.
|
|
func colorEq(c, d color.NRGBA) bool {
|
|
return eqEpsilon(c.R, d.R) && eqEpsilon(c.G, d.G) && eqEpsilon(c.B, d.B) && eqEpsilon(c.A, d.A)
|
|
}
|
|
|
|
// eqEpsilon reports whether a and b are within epsilon of each other.
|
|
func eqEpsilon(a, b uint8) bool {
|
|
const epsilon = 1
|
|
return uint16(a)-uint16(b) <= epsilon || uint16(b)-uint16(a) <= epsilon
|
|
}
|