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'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+. macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2. Updates #1431
11 lines
175 B
GLSL
11 lines
175 B
GLSL
in vec2 A0;
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void main(void) {
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vec4 l0 = vec4(0);
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for (float l1 = 0.0; l1 < 4.0; l1++) {
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(l0).x = ((l0).x) + ((l1) * (1.0000000000e-02));
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}
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gl_Position = l0;
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return;
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}
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