ebiten/examples/shader/texel.go
Hajime Hoshi 63df6168d9 internal/shader: use plural forms for Kage compiler directives
This change renames

```
//kage:unit texel
//kage:unit pixel
```

to

```
//kage:unit texels
//kage:unit pixels
```

.

Closes #2717
2023-08-01 11:41:38 +09:00

28 lines
838 B
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
//kage:unit pixels
package main
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
pos := position.xy
origin, size := imageDstRegionOnTexture()
pos -= origin
pos /= size
return vec4(pos.x, pos.y, 0, 1)
}