ebiten/geom.go
2017-09-16 18:00:11 +09:00

116 lines
2.9 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"github.com/hajimehoshi/ebiten/internal/affine"
)
// GeoMDim is a dimension of a GeoM.
const GeoMDim = affine.GeoMDim
// A GeoM represents a matrix to transform geometry when rendering an image.
//
// The initial value is identity.
type GeoM struct {
impl affine.GeoM
}
// Reset resets the GeoM as identity.
func (g *GeoM) Reset() {
g.impl.Reset()
}
// Apply pre-multiplies a vector (x, y, 1) by the matrix.
// In other words, Apply calculates GeoM * (x, y, 1).
// The return value is x and y values of the result vector.
func (g *GeoM) Apply(x, y float64) (x2, y2 float64) {
return g.impl.Apply(x, y)
}
// Element returns a value of a matrix at (i, j).
func (g *GeoM) Element(i, j int) float64 {
a, b, c, d, tx, ty := g.impl.Elements()
switch {
case i == 0 && j == 0:
return a
case i == 0 && j == 1:
return b
case i == 0 && j == 2:
return tx
case i == 1 && j == 0:
return c
case i == 1 && j == 1:
return d
case i == 1 && j == 2:
return ty
default:
panic("ebiten: i or j is out of index")
}
}
// Concat multiplies a geometry matrix with the other geometry matrix.
// This is same as muptiplying the matrix other and the matrix g in this order.
func (g *GeoM) Concat(other GeoM) {
g.impl.Concat(&other.impl)
}
// Add is deprecated as of 1.5.0-alpha.
// Note that this doesn't make sense as an operation for affine matrices.
func (g *GeoM) Add(other GeoM) {
g.impl.Add(other.impl)
}
// Scale scales the matrix by (x, y).
func (g *GeoM) Scale(x, y float64) {
g.impl.Scale(x, y)
}
// Translate translates the matrix by (tx, ty).
func (g *GeoM) Translate(tx, ty float64) {
g.impl.Translate(tx, ty)
}
// Rotate rotates the matrix by theta.
func (g *GeoM) Rotate(theta float64) {
g.impl.Rotate(theta)
}
// SetElement sets an element at (i, j).
func (g *GeoM) SetElement(i, j int, element float64) {
g.impl.SetElement(i, j, element)
}
// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
func ScaleGeo(x, y float64) GeoM {
g := GeoM{}
g.Scale(x, y)
return g
}
// TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead.
func TranslateGeo(tx, ty float64) GeoM {
g := GeoM{}
g.Translate(tx, ty)
return g
}
// RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead.
func RotateGeo(theta float64) GeoM {
g := GeoM{}
g.Rotate(theta)
return g
}