mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
185 lines
4.1 KiB
Go
185 lines
4.1 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphics
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import (
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"image"
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"image/color"
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"image/draw"
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"runtime"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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func CopyImage(origImg image.Image) *image.RGBA {
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size := origImg.Bounds().Size()
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w, h := size.X, size.Y
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newImg := image.NewRGBA(image.Rect(0, 0, NextPowerOf2Int(w), NextPowerOf2Int(h)))
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switch origImg := origImg.(type) {
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case *image.Paletted:
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b := origImg.Bounds()
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x0 := b.Min.X
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y0 := b.Min.Y
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x1 := b.Max.X
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y1 := b.Max.Y
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palette := make([]uint8, len(origImg.Palette)*4)
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for i, c := range origImg.Palette {
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rgba := color.RGBAModel.Convert(c).(color.RGBA)
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palette[4*i] = rgba.R
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palette[4*i+1] = rgba.G
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palette[4*i+2] = rgba.B
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palette[4*i+3] = rgba.A
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}
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index0 := 0
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index1 := 0
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d0 := origImg.Stride - (x1 - x0)
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d1 := newImg.Stride - (x1-x0)*4
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pix0 := origImg.Pix
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pix1 := newImg.Pix
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for j := 0; j < y1-y0; j++ {
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for i := 0; i < x1-x0; i++ {
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p := int(pix0[index0])
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pix1[index1] = palette[4*p]
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pix1[index1+1] = palette[4*p+1]
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pix1[index1+2] = palette[4*p+2]
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pix1[index1+3] = palette[4*p+3]
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index0++
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index1 += 4
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}
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index0 += d0
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index1 += d1
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}
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default:
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draw.Draw(newImg, image.Rect(0, 0, w, h), origImg, origImg.Bounds().Min, draw.Src)
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}
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runtime.Gosched()
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return newImg
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}
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type Image struct {
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texture *texture
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framebuffer *framebuffer
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width int
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height int
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}
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const MaxImageSize = viewportSize
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func NewImage(width, height int, filter opengl.Filter) *Image {
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i := &Image{
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width: width,
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height: height,
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}
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c := &newImageCommand{
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result: i,
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width: width,
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height: height,
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filter: filter,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func NewImageFromImage(img *image.RGBA, width, height int, filter opengl.Filter) *Image {
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i := &Image{
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width: width,
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height: height,
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}
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c := &newImageFromImageCommand{
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result: i,
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img: img,
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filter: filter,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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}
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c := &newScreenFramebufferImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func (i *Image) Dispose() {
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c := &disposeCommand{
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target: i,
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}
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theCommandQueue.Enqueue(c)
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}
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func (i *Image) Size() (int, int) {
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return i.width, i.height
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}
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func (i *Image) Fill(clr color.RGBA) {
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// TODO: Need to clone clr value
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c := &fillCommand{
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dst: i,
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color: clr,
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}
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theCommandQueue.Enqueue(c)
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}
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func (i *Image) DrawImage(src *Image, vertices []float32, clr *affine.ColorM, mode opengl.CompositeMode) {
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theCommandQueue.EnqueueDrawImageCommand(i, src, vertices, clr, mode)
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}
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func (i *Image) Pixels() ([]uint8, error) {
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// Flush the enqueued commands so that pixels are certainly read.
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if err := theCommandQueue.Flush(); err != nil {
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return nil, err
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}
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f, err := i.createFramebufferIfNeeded()
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if err != nil {
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return nil, err
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}
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return opengl.GetContext().FramebufferPixels(f.native, NextPowerOf2Int(i.width), NextPowerOf2Int(i.height))
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}
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func (i *Image) ReplacePixels(p []uint8) {
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pixels := make([]uint8, len(p))
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copy(pixels, p)
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c := &replacePixelsCommand{
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dst: i,
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pixels: pixels,
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}
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theCommandQueue.Enqueue(c)
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}
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func (i *Image) IsInvalidated() bool {
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return !opengl.GetContext().IsTexture(i.texture.native)
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}
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func (i *Image) createFramebufferIfNeeded() (*framebuffer, error) {
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if i.framebuffer != nil {
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return i.framebuffer, nil
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}
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f, err := newFramebufferFromTexture(i.texture)
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if err != nil {
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return nil, err
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}
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i.framebuffer = f
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return i.framebuffer, nil
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}
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