Ebitengine - A dead simple 2D game engine for Go
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audio audio/wav: refactoring 2023-04-18 22:27:22 +09:00
cmd/ebitenmobile mobile/ebitenmobileview: add iOS Keyboard support. (#2678) 2023-06-24 05:00:13 +09:00
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inpututil ebiten: add additional MouseButtons (#2467) 2022-11-23 04:28:34 +09:00
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blend.go ebiten: bug fix: wrong BlendDestinationOut behaviour (#2561) 2023-02-06 03:28:58 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm.go ebiten: update comments for ColorM 2023-03-18 11:24:16 +09:00
colorscale.go ebiten: add ColorScale.ScaleWithColorScale 2023-06-30 18:19:40 +09:00
compositemode.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
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gameforui.go all: add a compiler directive kage:unit 2023-04-23 22:11:57 +09:00
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generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
genkeys.go ebiten: reduce a dependency on go-gl/glfw 2023-07-05 10:13:07 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update go-text/typesettings 2023-07-22 00:42:01 +09:00
go.sum update go-text/typesettings 2023-07-22 00:42:01 +09:00
graphics.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
image_test.go ebiten: add restrictions for values in indices at DrawTriangles* 2023-03-23 21:09:37 +09:00
image.go ebiten: panic if a non-existent uniform variable name is given 2023-07-29 20:24:42 +09:00
imagedumper.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go mobile/ebitenmobileview: add iOS Keyboard support. (#2678) 2023-06-24 05:00:13 +09:00
keys.go go generate 2023-03-15 03:18:28 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md update the status badge URL 2023-07-30 13:39:35 +09:00
run_mobile.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
run.go ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
shader_test.go ebiten: panic if a non-existent uniform variable name is given 2023-07-29 20:24:42 +09:00
shader.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.