ebiten/internal/graphicsdriver/directx/api_32bit_windows.go
2022-08-28 00:04:55 +09:00

52 lines
1.6 KiB
Go

// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build 386 || arm
// +build 386 arm
package directx
import (
"unsafe"
)
type _D3D12_DEPTH_STENCIL_VIEW_DESC struct {
Format _DXGI_FORMAT
ViewDimension _D3D12_DSV_DIMENSION
Flags _D3D12_DSV_FLAGS
Texture2D _D3D12_TEX2D_DSV // Union
_ [12 - unsafe.Sizeof(_D3D12_TEX2D_DSV{})]byte // Padding for union
}
type _D3D12_RESOURCE_DESC struct {
Dimension _D3D12_RESOURCE_DIMENSION
_ [4]byte // Padding
Alignment uint64
Width uint64
Height uint32
DepthOrArraySize uint16
MipLevels uint16
Format _DXGI_FORMAT
SampleDesc _DXGI_SAMPLE_DESC
Layout _D3D12_TEXTURE_LAYOUT
Flags _D3D12_RESOURCE_FLAGS
}
type _D3D12_ROOT_PARAMETER struct {
ParameterType _D3D12_ROOT_PARAMETER_TYPE
DescriptorTable _D3D12_ROOT_DESCRIPTOR_TABLE // Union
_ [4]byte // Padding
ShaderVisibility _D3D12_SHADER_VISIBILITY
}