mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
de35a5a6f1
Closes #2266
66 lines
1.3 KiB
Go
66 lines
1.3 KiB
Go
// Copyright 2022 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build ignore
|
|
// +build ignore
|
|
|
|
package main
|
|
|
|
import (
|
|
"image/color"
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
)
|
|
|
|
type Game struct {
|
|
count int
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
g.count++
|
|
if g.count >= 2 {
|
|
return ebiten.Termination
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
}
|
|
|
|
func (g *Game) Layout(width, height int) (int, int) {
|
|
// Ebiten's image function should be able to be called even in Layout.
|
|
done := make(chan struct{})
|
|
timeout := time.After(time.Second)
|
|
go func() {
|
|
select {
|
|
case <-done:
|
|
case <-timeout:
|
|
panic("timeout")
|
|
}
|
|
}()
|
|
defer close(done)
|
|
|
|
i := ebiten.NewImage(width, height)
|
|
i.Fill(color.White)
|
|
i.Dispose()
|
|
return width, height
|
|
}
|
|
|
|
func main() {
|
|
if err := ebiten.RunGame(&Game{}); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|