ebiten/internal/shader/testdata/issue1299.expected.vs

11 lines
120 B
GLSL

int F0(void);
int F0(void) {
int l0 = 0;
l0 = 1;
l0 = (l0) * (2);
l0 = (l0) + (2);
l0 = (2) - (l0);
return l0;
}