ebiten/internal/shader/testdata/for4.expected.vs

23 lines
273 B
GLSL

int F0(in int l0);
int F1(void);
int F0(in int l0) {
return l0;
}
int F1(void) {
int l0 = 0;
int l2 = 0;
l0 = 0;
for (int l1 = 0; l1 < 10; l1++) {
int l2 = 0;
int l3 = 0;
l2 = F0(l1);
l3 = l2;
l0 = (l0) + (l3);
}
l2 = 0;
l0 = (l0) + (l2);
return l0;
}