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a30f075896
setPreserveEGLContextOnPause(true) suppresses context losts, and basically we will no longer need our restoring logic. Updates #805
124 lines
3.7 KiB
Java
124 lines
3.7 KiB
Java
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package {{.JavaPkg}}.{{.PrefixLower}};
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.os.Handler;
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import android.os.Looper;
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import android.util.AttributeSet;
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import android.util.Log;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import {{.JavaPkg}}.ebitenmobileview.Ebitenmobileview;
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import {{.JavaPkg}}.ebitenmobileview.RenderRequester;
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import {{.JavaPkg}}.{{.PrefixLower}}.EbitenView;
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class EbitenSurfaceView extends GLSurfaceView implements RenderRequester {
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private class EbitenRenderer implements GLSurfaceView.Renderer {
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private boolean errored_ = false;
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private boolean onceSurfaceCreated_ = false;
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private boolean contextLost_ = false;
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@Override
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public void onDrawFrame(GL10 gl) {
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if (errored_) {
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return;
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}
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if (contextLost_) {
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return;
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}
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try {
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Ebitenmobileview.update();
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} catch (final Exception e) {
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new Handler(Looper.getMainLooper()).post(new Runnable() {
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@Override
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public void run() {
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onErrorOnGameUpdate(e);
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}
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});
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errored_ = true;
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}
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}
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@Override
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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if (!onceSurfaceCreated_) {
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onceSurfaceCreated_ = true;
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return;
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}
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contextLost_ = true;
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new Handler(Looper.getMainLooper()).post(new Runnable() {
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@Override
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public void run() {
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onContextLost();
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}
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});
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}
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@Override
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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}
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}
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public EbitenSurfaceView(Context context) {
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super(context);
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initialize();
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}
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public EbitenSurfaceView(Context context, AttributeSet attrs) {
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super(context, attrs);
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initialize();
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}
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private void initialize() {
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setEGLContextClientVersion(3);
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setEGLConfigChooser(8, 8, 8, 8, 0, 0);
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setRenderer(new EbitenRenderer());
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setPreserveEGLContextOnPause(true);
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Ebitenmobileview.setRenderRequester(this);
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}
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private void onErrorOnGameUpdate(Exception e) {
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((EbitenView)getParent()).onErrorOnGameUpdate(e);
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}
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private void onContextLost() {
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Log.v("Go", "Kill the application due to a context lost");
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// TODO: Relaunch this application for better UX (#805).
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Runtime.getRuntime().exit(0);
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}
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@Override
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public synchronized void setExplicitRenderingMode(boolean explicitRendering) {
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if (explicitRendering) {
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setRenderMode(RENDERMODE_WHEN_DIRTY);
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} else {
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setRenderMode(RENDERMODE_CONTINUOUSLY);
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}
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}
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@Override
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public synchronized void requestRenderIfNeeded() {
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if (getRenderMode() == RENDERMODE_WHEN_DIRTY) {
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requestRender();
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}
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}
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}
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