mirror of
https://github.com/hajimehoshi/ebiten.git
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71 lines
1.6 KiB
Go
71 lines
1.6 KiB
Go
// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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import (
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"errors"
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)
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type Context interface {
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UpdateFrame() error
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ForceUpdateFrame() error
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Layout(outsideWidth, outsideHeight float64)
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// AdjustPosition can be called from a different goroutine from Update's or Layout's.
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AdjustPosition(x, y float64, deviceScaleFactor float64) (float64, float64)
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}
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type MouseButton int
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const (
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MouseButtonLeft MouseButton = iota
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MouseButtonRight
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MouseButtonMiddle
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)
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type TouchID int
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// RegularTermination represents a regular termination.
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// Run can return this error, and if this error is received,
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// the game loop should be terminated as soon as possible.
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var RegularTermination = errors.New("regular termination")
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type FPSMode int
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const (
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FPSModeVsyncOn FPSMode = iota
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FPSModeVsyncOffMaximum
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FPSModeVsyncOffMinimum
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)
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type CursorMode int
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const (
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CursorModeVisible CursorMode = iota
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CursorModeHidden
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CursorModeCaptured
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)
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type CursorShape int
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const (
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CursorShapeDefault CursorShape = iota
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CursorShapeText
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CursorShapeCrosshair
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CursorShapePointer
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CursorShapeEWResize
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CursorShapeNSResize
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)
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