mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-15 15:37:28 +01:00
174 lines
4.5 KiB
Go
174 lines
4.5 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"fmt"
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"math"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/shareable"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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func newGraphicsContext(f func(*Image) error) *graphicsContext {
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return &graphicsContext{
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f: f,
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}
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}
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type graphicsContext struct {
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f func(*Image) error
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offscreen *Image
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screen *Image
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screenWidth int
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screenHeight int
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screenScale float64
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initialized bool
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invalidated bool // browser only
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offsetX float64
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offsetY float64
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}
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func (c *graphicsContext) Invalidate() {
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// Note that this is called only on browsers so far.
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// TODO: On mobiles, this function is not called and instead IsTexture is called
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// to detect if the context is lost. This is simple but might not work on some platforms.
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// Should Invalidate be called explicitly?
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c.invalidated = true
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}
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func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) {
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c.screenScale = screenScale
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if c.screen != nil {
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_ = c.screen.Dispose()
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}
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if c.offscreen != nil {
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_ = c.offscreen.Dispose()
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}
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c.offscreen, _ = NewImage(screenWidth, screenHeight, FilterDefault)
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c.offscreen.makeVolatile()
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// Round up the screensize not to cause glitches e.g. on Xperia (#622)
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w := int(math.Ceil(float64(screenWidth) * screenScale))
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h := int(math.Ceil(float64(screenHeight) * screenScale))
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px0, py0, px1, py1 := ui.ScreenPadding()
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c.screen = newImageWithScreenFramebuffer(w+int(math.Ceil(px0+px1)), h+int(math.Ceil(py0+py1)))
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c.screenWidth = w
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c.screenHeight = h
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c.offsetX = px0
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c.offsetY = py0
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}
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func (c *graphicsContext) initializeIfNeeded() error {
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if !c.initialized {
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if err := shareable.InitializeGraphicsDriverState(); err != nil {
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return err
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}
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c.initialized = true
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}
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if err := c.restoreIfNeeded(); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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tps := int(MaxTPS())
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updateCount := clock.Update(tps)
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// TODO: If updateCount is 0 and vsync is disabled, swapping buffers can be skipped.
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if err := c.initializeIfNeeded(); err != nil {
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return err
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}
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for i := 0; i < updateCount; i++ {
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c.offscreen.Clear()
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// Mipmap images should be disposed by fill.
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setDrawingSkipped(i < updateCount-1)
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if err := hooks.RunBeforeUpdateHooks(); err != nil {
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return err
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}
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if err := c.f(c.offscreen); err != nil {
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return err
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}
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afterFrameUpdate()
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}
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// This clear is needed for fullscreen mode or some mobile platforms (#622).
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c.screen.Clear()
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op := &DrawImageOptions{}
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switch vd := graphicscommand.Driver().VDirection(); vd {
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case graphicsdriver.VDownward:
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// c.screen is special: its Y axis is down to up,
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// and the origin point is lower left.
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op.GeoM.Scale(c.screenScale, -c.screenScale)
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op.GeoM.Translate(0, float64(c.screenHeight))
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case graphicsdriver.VUpward:
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op.GeoM.Scale(c.screenScale, c.screenScale)
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default:
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panic(fmt.Sprintf("ebiten: invalid v-direction: %d", vd))
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}
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op.GeoM.Translate(c.offsetX, c.offsetY)
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op.CompositeMode = CompositeModeCopy
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// filterScreen works with >=1 scale, but does not well with <1 scale.
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// Use regular FilterLinear instead so far (#669).
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if c.screenScale >= 1 {
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op.Filter = filterScreen
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} else {
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op.Filter = FilterLinear
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}
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_ = c.screen.DrawImage(c.offscreen, op)
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shareable.ResolveStaleImages()
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if err := shareable.Error(); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) needsRestoring() (bool, error) {
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return c.offscreen.mipmap.original().IsInvalidated()
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}
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func (c *graphicsContext) restoreIfNeeded() error {
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if !shareable.IsRestoringEnabled() {
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return nil
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}
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r, err := c.needsRestoring()
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if err != nil {
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return err
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}
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if !r {
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return nil
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}
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if err := shareable.Restore(); err != nil {
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return err
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}
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c.invalidated = false
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return nil
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}
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