mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
74e204d952
DrawTriangles is expensive and slow because of massive memory allocation and garbage collection costs. This patch moves from ~47TPS on my laptop (with ~24k triangles) to 60TPS. The first part is just allocating the right size of vertex buffer up front; that got to about 55TPS. The second part replaces the frequent allocations of []float32 in Vertex() calls with writing the desired values into a provided destination slice. Time spent in drawing triangles for 1,000 frames: 13.07s baseline 11.09s preallocate whole buffer to avoid resizing 6.13s use new PutVertex function This might need some cleanup, but I think it's good evidence that the design change is viable.
763 lines
20 KiB
Go
763 lines
20 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"image"
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"image/color"
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"math"
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"runtime"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/shareable"
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)
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// emptyImage is an empty image used for filling other images with a uniform color.
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//
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// Do not call Fill or Clear on emptyImage or the program causes infinite recursion.
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var emptyImage *Image
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func init() {
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emptyImage, _ = NewImage(16, 16, FilterDefault)
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}
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type mipmap struct {
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orig *shareable.Image
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imgs map[image.Rectangle][]*shareable.Image
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}
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func newMipmap(s *shareable.Image) *mipmap {
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return &mipmap{
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orig: s,
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imgs: map[image.Rectangle][]*shareable.Image{},
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}
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}
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func (m *mipmap) original() *shareable.Image {
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return m.orig
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}
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func (m *mipmap) level(r image.Rectangle, level int) *shareable.Image {
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if level == 0 {
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panic("not reached")
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}
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imgs, ok := m.imgs[r]
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if !ok {
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imgs = []*shareable.Image{}
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m.imgs[r] = imgs
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}
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idx := level - 1
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size := r.Size()
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w, h := size.X, size.Y
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if len(imgs) > 0 {
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w, h = imgs[len(imgs)-1].Size()
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}
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for len(imgs) < idx+1 {
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w2 := w / 2
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h2 := h / 2
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if w2 == 0 || h2 == 0 {
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return nil
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}
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var s *shareable.Image
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if m.orig.IsVolatile() {
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s = shareable.NewVolatileImage(w2, h2)
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} else {
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s = shareable.NewImage(w2, h2)
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}
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var src *shareable.Image
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var vs []float32
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if l := len(imgs); l == 0 {
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src = m.orig
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vs = src.QuadVertices(r.Min.X, r.Min.Y, r.Max.X, r.Max.Y, 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
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} else {
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src = m.level(r, l)
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vs = src.QuadVertices(0, 0, w, h, 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1)
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}
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is := graphics.QuadIndices()
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s.DrawImage(src, vs, is, nil, graphics.CompositeModeCopy, graphics.FilterLinear)
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imgs = append(imgs, s)
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w = w2
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h = h2
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}
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m.imgs[r] = imgs
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if len(imgs) <= idx {
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return nil
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}
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return imgs[idx]
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}
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func (m *mipmap) isDisposed() bool {
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return m.orig == nil
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}
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func (m *mipmap) dispose() {
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m.disposeMipmaps()
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m.orig.Dispose()
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m.orig = nil
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}
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func (m *mipmap) disposeMipmaps() {
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for _, a := range m.imgs {
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for _, img := range a {
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img.Dispose()
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}
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}
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m.imgs = map[image.Rectangle][]*shareable.Image{}
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}
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// Image represents a rectangle set of pixels.
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// The pixel format is alpha-premultiplied RGBA.
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// Image implements image.Image.
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//
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// Functions of Image never returns error as of 1.5.0-alpha, and error values are always nil.
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type Image struct {
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// addr holds self to check copying.
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// See strings.Builder for similar examples.
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addr *Image
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// mipmap is a set of shareable.Image sorted by the order of mipmap level.
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// The level 0 image is a regular image and higher-level images are used for mipmap.
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mipmap *mipmap
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bounds *image.Rectangle
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original *Image
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filter Filter
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}
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func (i *Image) copyCheck() {
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if i.addr != i {
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panic("ebiten: illegal use of non-zero Image copied by value")
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}
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}
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// Size returns the size of the image.
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func (i *Image) Size() (width, height int) {
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return i.mipmap.original().Size()
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}
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func (i *Image) isDisposed() bool {
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return i.mipmap.isDisposed()
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}
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func (i *Image) isSubimage() bool {
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return i.bounds != nil
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}
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// Clear resets the pixels of the image into 0.
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//
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// When the image is disposed, Clear does nothing.
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//
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// Clear always returns nil as of 1.5.0-alpha.
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func (i *Image) Clear() error {
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i.copyCheck()
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if i.isDisposed() {
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return nil
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}
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// TODO: Implement this.
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if i.isSubimage() {
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panic("render to a subimage is not implemented")
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}
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i.fill(0, 0, 0, 0)
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return nil
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}
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// Fill fills the image with a solid color.
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//
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// When the image is disposed, Fill does nothing.
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//
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// Fill always returns nil as of 1.5.0-alpha.
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func (i *Image) Fill(clr color.Color) error {
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i.copyCheck()
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if i.isDisposed() {
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return nil
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}
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// TODO: Implement this.
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if i.isSubimage() {
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panic("render to a subimage is not implemented")
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}
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r, g, b, a := clr.RGBA()
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i.fill(uint8(r>>8), uint8(g>>8), uint8(b>>8), uint8(a>>8))
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return nil
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}
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func (i *Image) fill(r, g, b, a uint8) {
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if r == 0 && g == 0 && b == 0 && a == 0 {
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i.mipmap.original().ReplacePixels(nil)
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i.disposeMipmaps()
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return
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}
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wd, hd := i.Size()
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if wd*hd <= 256 {
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// Prefer ReplacePixels since ReplacePixels can keep the images shared.
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pix := make([]uint8, 4*wd*hd)
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for i := 0; i < wd*hd; i++ {
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pix[4*i] = r
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pix[4*i+1] = g
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pix[4*i+2] = b
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pix[4*i+3] = a
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}
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i.ReplacePixels(pix)
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return
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}
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ws, hs := emptyImage.Size()
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sw := float64(wd) / float64(ws)
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sh := float64(hd) / float64(hs)
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op := &DrawImageOptions{}
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op.GeoM.Scale(sw, sh)
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if a > 0 {
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rf := float64(r) / float64(a)
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gf := float64(g) / float64(a)
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bf := float64(b) / float64(a)
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af := float64(a) / 0xff
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op.ColorM.Translate(rf, gf, bf, af)
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}
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op.CompositeMode = CompositeModeCopy
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op.Filter = FilterNearest
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i.drawImage(emptyImage, op)
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}
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func (i *Image) disposeMipmaps() {
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if i.isDisposed() {
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panic("not reached")
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}
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i.mipmap.disposeMipmaps()
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}
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// DrawImage draws the given image on the image i.
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//
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// DrawImage accepts the options. For details, see the document of DrawImageOptions.
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//
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// DrawImage determines the part to draw, then DrawImage applies the geometry matrix and the color matrix.
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//
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// For drawing, the pixels of the argument image at the time of this call is adopted.
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// Even if the argument image is mutated after this call,
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// the drawing result is never affected.
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//
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// When the image i is disposed, DrawImage does nothing.
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// When the given image img is disposed, DrawImage panics.
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//
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// When the given image is as same as i, DrawImage panics.
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//
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// DrawImage works more efficiently as batches
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// when the successive calls of DrawImages satisfies the below conditions:
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//
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// * All render targets are same (A in A.DrawImage(B, op))
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// * All render sources are same (B in A.DrawImage(B, op))
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// * This is not a strong request since different images might share a same inner
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// OpenGL texture in high possibility. This is not 100%, so using the same render
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// source is safer.
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// * All ColorM values are same, or all the ColorM have only 'scale' operations
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// * All CompositeMode values are same
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// * All Filter values are same
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//
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// For more performance tips, see https://github.com/hajimehoshi/ebiten/wiki/Performance-Tips.
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//
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// DrawImage always returns nil as of 1.5.0-alpha.
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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i.drawImage(img, options)
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return nil
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}
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func (i *Image) drawImage(img *Image, options *DrawImageOptions) {
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i.copyCheck()
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if img.isDisposed() {
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panic("ebiten: the given image to DrawImage must not be disposed")
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}
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if i.isDisposed() {
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return
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}
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// TODO: Implement this.
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if i.isSubimage() {
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panic("render to a subimage is not implemented")
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}
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// Calculate vertices before locking because the user can do anything in
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// options.ImageParts interface without deadlock (e.g. Call Image functions).
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if options == nil {
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options = &DrawImageOptions{}
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}
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parts := options.ImageParts
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// Parts is deprecated. This implementations is for backward compatibility.
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if parts == nil && options.Parts != nil {
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parts = imageParts(options.Parts)
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}
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// ImageParts is deprecated. This implementations is for backward compatibility.
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if parts != nil {
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l := parts.Len()
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for idx := 0; idx < l; idx++ {
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sx0, sy0, sx1, sy1 := parts.Src(idx)
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dx0, dy0, dx1, dy1 := parts.Dst(idx)
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op := &DrawImageOptions{
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ColorM: options.ColorM,
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CompositeMode: options.CompositeMode,
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}
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op.GeoM.Scale(
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float64(dx1-dx0)/float64(sx1-sx0),
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float64(dy1-dy0)/float64(sy1-sy0))
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op.GeoM.Translate(float64(dx0), float64(dy0))
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op.GeoM.Concat(options.GeoM)
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i.DrawImage(img.SubImage(image.Rect(sx0, sy0, sx1, sy1)).(*Image), op)
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}
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return
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}
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w, h := img.Size()
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sx0, sy0, sx1, sy1 := 0, 0, w, h
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// SourceRect is deprecated. This implementation is for backward compatibility.
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if img.bounds != nil || options.SourceRect != nil {
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r := img.bounds
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if r == nil {
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r = options.SourceRect
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} else if options.SourceRect != nil {
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r2 := r.Intersect(*options.SourceRect)
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r = &r2
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}
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if r.Empty() {
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return
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}
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sx0 = r.Min.X
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sy0 = r.Min.Y
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if sx1 > r.Max.X {
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sx1 = r.Max.X
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}
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if sy1 > r.Max.Y {
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sy1 = r.Max.Y
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}
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}
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geom := &options.GeoM
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if sx0 < 0 || sy0 < 0 {
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dx := 0.0
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dy := 0.0
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if sx0 < 0 {
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dx = -float64(sx0)
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sx0 = 0
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}
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if sy0 < 0 {
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dy = -float64(sy0)
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sy0 = 0
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}
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geom = &GeoM{}
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geom.Translate(dx, dy)
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geom.Concat(options.GeoM)
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}
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mode := graphics.CompositeMode(options.CompositeMode)
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filter := graphics.FilterNearest
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if options.Filter != FilterDefault {
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filter = graphics.Filter(options.Filter)
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} else if img.filter != FilterDefault {
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filter = graphics.Filter(img.filter)
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}
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a, b, c, d, tx, ty := geom.elements()
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level := 0
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if filter == graphics.FilterLinear {
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det := geom.det()
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if det == 0 {
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return
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}
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if math.IsNaN(float64(det)) {
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return
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}
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level = graphics.MipmapLevel(det)
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if level < 0 {
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panic("not reached")
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}
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}
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if level > 6 {
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level = 6
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}
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// TODO: Add (*mipmap).drawImage and move the below code.
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colorm := options.ColorM.impl
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cr, cg, cb, ca := float32(1), float32(1), float32(1), float32(1)
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if colorm.ScaleOnly() {
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body, _ := colorm.UnsafeElements()
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cr = body[0]
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cg = body[5]
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cb = body[10]
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ca = body[15]
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colorm = nil
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}
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if level == 0 {
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src := img.mipmap.original()
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vs := src.QuadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, cr, cg, cb, ca)
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is := graphics.QuadIndices()
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i.mipmap.original().DrawImage(src, vs, is, colorm, mode, filter)
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} else if src := img.mipmap.level(image.Rect(sx0, sy0, sx1, sy1), level); src != nil {
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w, h := src.Size()
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s := 1 << uint(level)
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a *= float32(s)
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b *= float32(s)
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c *= float32(s)
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d *= float32(s)
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vs := src.QuadVertices(0, 0, w, h, a, b, c, d, tx, ty, cr, cg, cb, ca)
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is := graphics.QuadIndices()
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i.mipmap.original().DrawImage(src, vs, is, colorm, mode, filter)
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}
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i.disposeMipmaps()
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}
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// Vertex represents a vertex passed to DrawTriangles.
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//
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// Note that this API is experimental.
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type Vertex struct {
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// DstX and DstY represents a point on a destination image.
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DstX float32
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DstY float32
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// SrcX and SrcY represents a point on a source image.
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SrcX float32
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SrcY float32
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// ColorR/ColorG/ColorB/ColorA represents color scaling values.
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// 1 means the original source image color is used.
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// 0 means a transparent color is used.
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ColorR float32
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ColorG float32
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ColorB float32
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ColorA float32
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}
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// DrawTrianglesOptions represents options to render triangles on an image.
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//
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// Note that this API is experimental.
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type DrawTrianglesOptions struct {
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// ColorM is a color matrix to draw.
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// The default (zero) value is identity, which doesn't change any color.
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// ColorM is applied before vertex color scale is applied.
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ColorM ColorM
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// CompositeMode is a composite mode to draw.
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// The default (zero) value is regular alpha blending.
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CompositeMode CompositeMode
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// Filter is a type of texture filter.
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// The default (zero) value is FilterDefault.
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Filter Filter
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}
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// DrawTriangles draws a triangle with the specified vertices and their indices.
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//
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// If len(indices) is not multiple of 3, DrawTriangles panics.
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//
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// The rule in which DrawTriangles works effectively is same as DrawImage's.
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//
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// In contrast to DrawImage, DrawTriangles doesn't care source image edges.
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// This means that you might need to add 1px gap on a source region when you render an image by DrawTriangles.
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// Note that Ebiten creates texture atlases internally, so you still have to care this even when
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// you render a single image.
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//
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// When the image i is disposed, DrawTriangles does nothing.
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//
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// Internal mipmap is not used on DrawTriangles.
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//
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// Note that this API is experimental.
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func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
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i.copyCheck()
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if i.isDisposed() {
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return
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}
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// TODO: Implement this.
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if img.isSubimage() {
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panic("using a subimage at DrawTriangles is not implemented")
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}
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if i.isSubimage() {
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panic("render to a subimage is not implemented")
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}
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if len(indices)%3 != 0 {
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panic("ebiten: len(indices) % 3 must be 0")
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}
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// TODO: Check the maximum value of indices and len(vertices)?
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if options == nil {
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options = &DrawTrianglesOptions{}
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}
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mode := graphics.CompositeMode(options.CompositeMode)
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filter := graphics.FilterNearest
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if options.Filter != FilterDefault {
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filter = graphics.Filter(options.Filter)
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} else if img.filter != FilterDefault {
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filter = graphics.Filter(img.filter)
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}
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vs := make([]float32, len(vertices)*10)
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|
src := img.mipmap.original()
|
|
for idx, v := range vertices {
|
|
src.PutVertex(vs[idx*10:idx*10+10], float32(v.DstX), float32(v.DstY), v.SrcX, v.SrcY, v.ColorR, v.ColorG, v.ColorB, v.ColorA)
|
|
}
|
|
i.mipmap.original().DrawImage(img.mipmap.original(), vs, indices, options.ColorM.impl, mode, filter)
|
|
i.disposeMipmaps()
|
|
}
|
|
|
|
// SubImage returns an image representing the portion of the image p visible through r. The returned value shares pixels with the original image.
|
|
//
|
|
// The returned value is always *ebiten.Image.
|
|
//
|
|
// If the image is disposed, SubImage returns nil.
|
|
//
|
|
// In the current Ebiten implementation, SubImage is available only as a rendering source.
|
|
func (i *Image) SubImage(r image.Rectangle) image.Image {
|
|
i.copyCheck()
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
|
|
img := &Image{
|
|
mipmap: i.mipmap,
|
|
filter: i.filter,
|
|
}
|
|
|
|
// Keep the original image's reference not to dispose that by GC.
|
|
if i.isSubimage() {
|
|
img.original = i.original
|
|
} else {
|
|
img.original = i
|
|
}
|
|
|
|
img.addr = img
|
|
runtime.SetFinalizer(img, (*Image).Dispose)
|
|
|
|
r = r.Intersect(img.Bounds())
|
|
// Need to check Empty explicitly. See the standard image package implementations.
|
|
if r.Empty() {
|
|
img.bounds = &image.ZR
|
|
} else {
|
|
img.bounds = &r
|
|
}
|
|
return img
|
|
}
|
|
|
|
// Bounds returns the bounds of the image.
|
|
func (i *Image) Bounds() image.Rectangle {
|
|
if i.bounds == nil {
|
|
w, h := i.Size()
|
|
return image.Rect(0, 0, w, h)
|
|
}
|
|
return *i.bounds
|
|
}
|
|
|
|
// ColorModel returns the color model of the image.
|
|
func (i *Image) ColorModel() color.Model {
|
|
return color.RGBAModel
|
|
}
|
|
|
|
// At returns the color of the image at (x, y).
|
|
//
|
|
// At loads pixels from GPU to system memory if necessary, which means that At can be slow.
|
|
//
|
|
// At always returns a transparent color if the image is disposed.
|
|
//
|
|
// Note that important logic should not rely on At result since
|
|
// At might include a very slight error on some machines.
|
|
//
|
|
// At can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha).
|
|
func (i *Image) At(x, y int) color.Color {
|
|
if i.isDisposed() {
|
|
return color.RGBA{}
|
|
}
|
|
if i.bounds != nil && !image.Pt(x, y).In(*i.bounds) {
|
|
return color.RGBA{}
|
|
}
|
|
return i.mipmap.original().At(x, y)
|
|
}
|
|
|
|
// Dispose disposes the image data. After disposing, most of image functions do nothing and returns meaningless values.
|
|
//
|
|
// Dispose is useful to save memory.
|
|
//
|
|
// When the image is disposed, Dipose does nothing.
|
|
//
|
|
// Dipose always return nil as of 1.5.0-alpha.
|
|
func (i *Image) Dispose() error {
|
|
i.copyCheck()
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
if !i.isSubimage() {
|
|
i.mipmap.dispose()
|
|
}
|
|
runtime.SetFinalizer(i, nil)
|
|
return nil
|
|
}
|
|
|
|
// ReplacePixels replaces the pixels of the image with p.
|
|
//
|
|
// The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height).
|
|
//
|
|
// ReplacePixels may be slow (as for implementation, this calls glTexSubImage2D).
|
|
//
|
|
// When len(p) is not appropriate, ReplacePixels panics.
|
|
//
|
|
// When the image is disposed, ReplacePixels does nothing.
|
|
//
|
|
// ReplacePixels always returns nil as of 1.5.0-alpha.
|
|
func (i *Image) ReplacePixels(p []byte) error {
|
|
i.copyCheck()
|
|
if i.isDisposed() {
|
|
return nil
|
|
}
|
|
// TODO: Implement this.
|
|
if i.isSubimage() {
|
|
panic("render to a subimage is not implemented")
|
|
}
|
|
i.mipmap.original().ReplacePixels(p)
|
|
i.disposeMipmaps()
|
|
return nil
|
|
}
|
|
|
|
// A DrawImageOptions represents options to render an image on an image.
|
|
type DrawImageOptions struct {
|
|
// GeoM is a geometry matrix to draw.
|
|
// The default (zero) value is identify, which draws the image at (0, 0).
|
|
GeoM GeoM
|
|
|
|
// ColorM is a color matrix to draw.
|
|
// The default (zero) value is identity, which doesn't change any color.
|
|
ColorM ColorM
|
|
|
|
// CompositeMode is a composite mode to draw.
|
|
// The default (zero) value is regular alpha blending.
|
|
CompositeMode CompositeMode
|
|
|
|
// Filter is a type of texture filter.
|
|
// The default (zero) value is FilterDefault.
|
|
//
|
|
// Filter can also be specified at NewImage* functions, but
|
|
// specifying filter at DrawImageOptions is recommended (as of 1.7.0-alpha).
|
|
//
|
|
// If both Filter specified at NewImage* and DrawImageOptions are FilterDefault,
|
|
// FilterNearest is used.
|
|
// If either is FilterDefault and the other is not, the latter is used.
|
|
// Otherwise, Filter specified at DrawImageOptions is used.
|
|
Filter Filter
|
|
|
|
// Deprecated (as of 1.5.0-alpha): Use SubImage instead.
|
|
ImageParts ImageParts
|
|
|
|
// Deprecated (as of 1.1.0-alpha): Use SubImage instead.
|
|
Parts []ImagePart
|
|
|
|
// Deprecated (as of 1.9.0-alpha): Use SubImage instead.
|
|
SourceRect *image.Rectangle
|
|
}
|
|
|
|
// NewImage returns an empty image.
|
|
//
|
|
// If width or height is less than 1 or more than device-dependent maximum size, NewImage panics.
|
|
//
|
|
// filter argument is just for backward compatibility.
|
|
// If you are not sure, specify FilterDefault.
|
|
//
|
|
// Error returned by NewImage is always nil as of 1.5.0-alpha.
|
|
func NewImage(width, height int, filter Filter) (*Image, error) {
|
|
s := shareable.NewImage(width, height)
|
|
i := &Image{
|
|
mipmap: newMipmap(s),
|
|
filter: filter,
|
|
}
|
|
i.addr = i
|
|
runtime.SetFinalizer(i, (*Image).Dispose)
|
|
return i, nil
|
|
}
|
|
|
|
// newVolatileImage returns an empty 'volatile' image.
|
|
// A volatile image is always cleared at the start of a frame.
|
|
//
|
|
// This is suitable for offscreen images that pixels are changed often.
|
|
//
|
|
// Pixels in regular non-volatile images are saved at each end of a frame if the image
|
|
// is changed, and restored automatically from the saved pixels on GL context lost.
|
|
// On the other hand, pixels in volatile images are not saved.
|
|
// Saving pixels is an expensive operation, and it is desirable to avoid it if possible.
|
|
//
|
|
// Note that volatile images are internal only and will never be source of drawing.
|
|
//
|
|
// If width or height is less than 1 or more than device-dependent maximum size, newVolatileImage panics.
|
|
func newVolatileImage(width, height int) *Image {
|
|
i := &Image{
|
|
mipmap: newMipmap(shareable.NewVolatileImage(width, height)),
|
|
}
|
|
i.addr = i
|
|
runtime.SetFinalizer(i, (*Image).Dispose)
|
|
return i
|
|
}
|
|
|
|
// NewImageFromImage creates a new image with the given image (source).
|
|
//
|
|
// If source's width or height is less than 1 or more than device-dependent maximum size, NewImageFromImage panics.
|
|
//
|
|
// filter argument is just for backward compatibility.
|
|
// If you are not sure, specify FilterDefault.
|
|
//
|
|
// Error returned by NewImageFromImage is always nil as of 1.5.0-alpha.
|
|
func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
|
|
size := source.Bounds().Size()
|
|
|
|
width, height := size.X, size.Y
|
|
|
|
s := shareable.NewImage(width, height)
|
|
i := &Image{
|
|
mipmap: newMipmap(s),
|
|
filter: filter,
|
|
}
|
|
i.addr = i
|
|
runtime.SetFinalizer(i, (*Image).Dispose)
|
|
|
|
_ = i.ReplacePixels(graphics.CopyImage(source))
|
|
return i, nil
|
|
}
|
|
|
|
func newImageWithScreenFramebuffer(width, height int) *Image {
|
|
i := &Image{
|
|
mipmap: newMipmap(shareable.NewScreenFramebufferImage(width, height)),
|
|
filter: FilterDefault,
|
|
}
|
|
i.addr = i
|
|
runtime.SetFinalizer(i, (*Image).Dispose)
|
|
return i
|
|
}
|
|
|
|
// MaxImageSize is deprecated as of 1.7.0-alpha. No replacement so far.
|
|
//
|
|
// TODO: Make this replacement (#541)
|
|
var MaxImageSize = 4096
|