ebiten/graphics/graphics.go
2013-07-01 22:25:41 +09:00

74 lines
2.0 KiB
Go

// Copyright 2013 Hajime Hoshi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package graphics
import (
"github.com/hajimehoshi/go.ebiten/graphics/matrix"
"image"
"image/color"
)
type Device interface {
Initializing() <-chan chan func(TextureFactory)
TextureFactory() TextureFactory
Drawing() <-chan chan func(g Context, offscreen Texture)
}
type Rect struct {
X int
Y int
Width int
Height int
}
type TexturePart struct {
LocationX int
LocationY int
Source Rect
}
type Context interface {
Clear()
Fill(clr color.Color)
DrawRect(rect Rect, clr color.Color)
DrawTexture(textureID TextureID,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
DrawTextureParts(textureID TextureID,
locations []TexturePart,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
SetOffscreen(textureID TextureID)
}
type TextureFactory interface {
NewTexture(width, height int) Texture
NewTextureFromImage(img image.Image) (Texture, error)
}
type Texture struct {
ID TextureID
Width int
Height int
}
type TextureID int