mirror of
https://github.com/hajimehoshi/ebiten.git
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9bfbbb6e9e
Updates #1007
70 lines
1.8 KiB
Go
70 lines
1.8 KiB
Go
// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ios
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// +build ios
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package ui
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverGetterImpl struct {
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gomobileBuild bool
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}
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func (g *graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
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if m := g.getMetal(); m != nil {
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return m
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}
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return g.getOpenGL()
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}
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func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
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if g := opengl.Get(); g != nil {
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return g
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}
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return nil
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}
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func (*graphicsDriverGetterImpl) getDirectX() graphicsdriver.Graphics {
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return nil
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}
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func (g *graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
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// When gomobile-build is used, GL functions must be called via
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// gl.Context so that they are called on the appropriate thread.
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if g.gomobileBuild {
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return nil
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}
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if m := metal.Get(); m != nil {
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return m
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}
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return nil
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}
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func SetUIView(uiview uintptr) {
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// This function should be called only when the graphics library is Metal.
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if g, ok := theUI.graphicsDriver.(interface{ SetUIView(uintptr) }); ok {
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g.SetUIView(uiview)
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}
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}
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func IsGL() bool {
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return theUI.graphicsDriver.IsGL()
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}
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