ebiten/internal/shader/testdata/issue1238.expected.fs
Hajime Hoshi 00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00

13 lines
139 B
GLSL

vec4 F0(in vec4 l0);
vec4 F0(in vec4 l0) {
if (true) {
return l0;
}
return l0;
}
void main(void) {
fragColor = F0(gl_FragCoord);
}