Ebitengine - A dead simple 2D game engine for Go
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gamepad.go ebiten: add type GamepadAxisType 2023-12-25 02:02:56 +09:00
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image_test.go ebiten: guarantee invalid color values are not clamped 2024-03-13 12:03:44 +09:00
image.go ebiten: guarantee invalid color values are not clamped 2024-03-13 12:03:44 +09:00
imagedumper.go ebiten: bug fix: wrong screenshot file names 2023-11-16 22:58:38 +09:00
imagetobytes_test.go
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LICENSE
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run.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
shader_test.go internal/shader: bug fix: need to covert constant type correctly for assignments 2024-03-23 15:08:34 +09:00
shader.go ebiten: make sure panicking with a disposed shader 2023-11-04 00:28:26 +09:00
vibrate.go
window.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.