ebiten/internal
Hajime Hoshi ba47a19b17 mobile: Bug fix: error must be received without waiting for renderCh
Even when error happens, the error was not received when renderCh
received. This was the cause of freezing when error happens.
2019-01-28 12:32:48 +09:00
..
affine affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
clock clock: Avoid overflow by using time duration on Windows 2019-01-27 17:31:30 +09:00
devicescale devicescale: Use NewLazySystemDLL instead of NewLazyDLL (#766) 2019-01-04 06:11:59 +09:00
glfw glfw: Bug fix: Compilation error on Windows 2019-01-09 10:34:54 +09:00
graphics graphics: Make verticesBackend concurrent safe 2019-01-19 02:06:50 +09:00
graphicscommand graphicscommand: Rename functions 2019-01-12 01:33:27 +09:00
graphicsdriver mobile: Bug fix: error must be received without waiting for renderCh 2019-01-28 12:32:48 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
input Use internal/glfw 2018-12-30 02:35:46 +09:00
mainthread mainthread: RunLockOSThread is mainthread package's responsibility 2018-12-28 02:20:53 +09:00
packing packing: Improve panic messages 2018-07-22 05:29:02 +09:00
png internal/png: Update 2018-09-02 23:09:08 +09:00
restorable restorable: Fix comments (#793) 2019-01-22 23:33:56 +09:00
shareable graphics: Improve Set speed 2019-01-14 04:25:43 +09:00
testflock testflock: Use just sync.Mutex on browsers (#615) 2018-05-19 21:10:34 +09:00
ui mobile: Bug fix: error must be received without waiting for renderCh 2019-01-28 12:32:48 +09:00
web ui: Bug fix: isRunning should never be 'false' even after Run on GopherJS 2019-01-19 03:29:07 +09:00