mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
210 lines
4.5 KiB
Go
210 lines
4.5 KiB
Go
// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !js,!windows
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package audio
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import (
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"fmt"
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"io"
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"runtime"
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"sync"
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"time"
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"golang.org/x/mobile/exp/audio/al"
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)
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const (
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maxSourceNum = 32
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maxBufferNum = 8
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)
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var totalBufferNum = 0
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var playerCache = []*player{}
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type player struct {
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alSource al.Source
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alBuffers []al.Buffer
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source io.ReadSeeker
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sampleRate int
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isClosed bool
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}
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var m sync.Mutex
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func newPlayerFromCache(src io.ReadSeeker, sampleRate int) (*player, error) {
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for _, p := range playerCache {
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if p.sampleRate != sampleRate {
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continue
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}
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if !p.isClosed {
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continue
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}
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p.source = src
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p.isClosed = false
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return p, nil
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}
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if maxSourceNum <= len(playerCache) {
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return nil, ErrTooManyPlayers
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}
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s := al.GenSources(1)
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: al.GenSources error: %d", err))
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}
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p := &player{
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alSource: s[0],
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alBuffers: []al.Buffer{},
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source: src,
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sampleRate: sampleRate,
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}
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runtime.SetFinalizer(p, (*player).close)
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playerCache = append(playerCache, p)
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return p, nil
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}
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func newPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
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m.Lock()
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defer m.Unlock()
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if e := al.OpenDevice(); e != nil {
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m.Unlock()
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return nil, fmt.Errorf("audio: OpenAL initialization failed: %v", e)
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}
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p, err := newPlayerFromCache(src, sampleRate)
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if err != nil {
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return nil, err
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}
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return &Player{p}, nil
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}
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const bufferSize = 1024
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func (p *player) proceed() error {
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m.Lock()
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: before proceed: %d", err))
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}
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processedNum := p.alSource.BuffersProcessed()
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if 0 < processedNum {
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bufs := make([]al.Buffer, processedNum)
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p.alSource.UnqueueBuffers(bufs...)
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: Unqueue in process: %d", err))
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}
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p.alBuffers = append(p.alBuffers, bufs...)
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}
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m.Unlock()
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for 0 < len(p.alBuffers) {
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b := make([]byte, bufferSize)
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n, err := p.source.Read(b)
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if 0 < n {
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m.Lock()
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buf := p.alBuffers[0]
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p.alBuffers = p.alBuffers[1:]
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buf.BufferData(al.FormatStereo16, b[:n], int32(p.sampleRate))
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p.alSource.QueueBuffers(buf)
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: Queue in process: %d", err))
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}
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m.Unlock()
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}
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if err != nil {
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return err
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}
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}
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m.Lock()
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if p.alSource.State() == al.Stopped {
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al.RewindSources(p.alSource)
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al.PlaySources(p.alSource)
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: PlaySource in process: %d", err))
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}
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}
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m.Unlock()
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return nil
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}
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func (p *player) play() error {
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// TODO: What if play is already called?
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m.Lock()
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n := maxBufferNum - int(p.alSource.BuffersQueued()) - len(p.alBuffers)
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if 0 < n {
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p.alBuffers = append(p.alBuffers, al.GenBuffers(n)...)
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totalBufferNum += n
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if maxSourceNum*maxBufferNum < totalBufferNum {
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panic("audio: too many buffers are created")
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}
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}
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if 0 < len(p.alBuffers) {
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emptyBytes := make([]byte, bufferSize)
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for _, buf := range p.alBuffers {
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// Note that the third argument of only the first buffer is used.
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buf.BufferData(al.FormatStereo16, emptyBytes, int32(p.sampleRate))
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p.alSource.QueueBuffers(buf)
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}
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p.alBuffers = []al.Buffer{}
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}
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al.PlaySources(p.alSource)
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m.Unlock()
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go func() {
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// TODO: Is it OK to close asap?
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defer p.close()
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for {
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err := p.proceed()
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if err == io.EOF {
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break
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}
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if err != nil {
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// TODO: Record the last error
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panic(err)
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}
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time.Sleep(1)
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}
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}()
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return nil
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}
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func (p *player) close() error {
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m.Lock()
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defer m.Unlock()
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: error before closing: %d", err))
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}
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if p.isClosed {
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return nil
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}
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var bs []al.Buffer
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al.RewindSources(p.alSource)
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al.StopSources(p.alSource)
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n := p.alSource.BuffersQueued()
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if 0 < n {
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bs = make([]al.Buffer, n)
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p.alSource.UnqueueBuffers(bs...)
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p.alBuffers = append(p.alBuffers, bs...)
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}
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p.isClosed = true
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: error after closing: %d", err))
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}
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runtime.SetFinalizer(p, nil)
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return nil
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}
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