ebiten/run_mobile.go
Hajime Hoshi bb68ebfcad ebiten: add RunGameWithOptions to specify graphics library
This also adds mobile.SetGameWithOptions.

Updates #2378
2022-12-09 21:27:31 +09:00

33 lines
1.2 KiB
Go

// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build android || ios
package ebiten
import (
"github.com/hajimehoshi/ebiten/v2/internal/ui"
)
// RunGameWithoutMainLoop runs the game, but doesn't call the loop on the main (UI) thread.
// RunGameWithoutMainLoop returns immediately unlike Run.
//
// Ebitengine users should NOT call RunGameWithoutMainLoop.
// Instead, functions in github.com/hajimehoshi/ebiten/v2/mobile package calls this.
//
// TODO: Remove this. In order to remove this, the gameForUI should be in another package.
func RunGameWithoutMainLoop(game Game, options *RunGameOptions) {
ui.RunWithoutMainLoop(newGameForUI(game), toUIRunOptions(options))
}