.. |
api_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
context.go
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internal/ui: refactoring: keep screen/offscreen sizes as float64
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2022-11-09 01:18:41 +09:00 |
globalstate.go
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internal/ui: refactoring: separate globalState into a new file
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2022-10-23 00:11:35 +09:00 |
graphics.go
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ebiten: add ReadDebugInfo for getting debug info (only graphics libray so far) (#2222)
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2022-07-31 02:56:16 +09:00 |
hideconsole_notwindows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
hideconsole_windows.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
image.go
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all: use uint32 instead of float32 for uniform values
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2022-11-12 20:28:07 +09:00 |
input_glfw.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
input_js.go
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internal/ui: bug fix: reentering updateImpl caused double unlocking
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2022-09-20 13:19:43 +09:00 |
input_mobile.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
input_nintendosdk.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
keys_glfw.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
keys_js.go
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rename Ebiten -> Ebitengine
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2022-05-25 22:48:19 +09:00 |
keys_mobile.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
keys.go
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rename Ebiten -> Ebitengine
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2022-05-25 22:48:19 +09:00 |
run_notsinglethread.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
run_singlethread.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
shader.go
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ebiten: allow array types for uniform variables
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2022-11-18 14:08:31 +09:00 |
ui_android.go
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internal/graphicsdriver/opengl: remove SetGomobileGLContext
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2022-11-13 15:07:14 +09:00 |
ui_glfw_darwin.go
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internal/graphicsdriver/opengl: refactoring
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2022-11-13 15:27:37 +09:00 |
ui_glfw_unix.go
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internal/graphicsdriver/opengl: refactoring
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2022-11-13 15:27:37 +09:00 |
ui_glfw_windows.go
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internal/graphicsdriver/opengl: refactoring
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2022-11-13 15:27:37 +09:00 |
ui_glfw.go
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internal/ui: refactoring: reduce opengles build tags
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2022-11-14 02:46:34 +09:00 |
ui_ios.go
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internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
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2022-11-15 01:53:20 +09:00 |
ui_js.go
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internal/graphicsdriver/opengl: refactoring: remove SetCanvas
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2022-11-13 15:18:44 +09:00 |
ui_mobile.go
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internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
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2022-11-15 01:53:20 +09:00 |
ui_nintendosdk.go
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internal/graphicsdriver/opengl: refactoring
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2022-11-13 15:27:37 +09:00 |
ui.go
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internal/graphicscommand: move availableFilename to graphicscommand
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2022-08-31 13:26:14 +09:00 |
window_glfw.go
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
window.go
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internal/ui: return a null Window on Xbox
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2022-06-01 01:26:31 +09:00 |