ebiten/internal/restorable
seebs 0b7ba8e573 Do GeoM projection on CPU (#477)
Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:

* You only have to do a very small subset of the actual matrix
  multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
  though.

Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
..
copy_test.go graphics: Move CopyImage to restorable 2017-08-06 21:21:38 +09:00
copy.go restorable: Refactoring: Remove arguments from NewImageFromImage 2017-09-15 00:51:17 +09:00
doc.go restorable: Add comments 2017-09-15 00:24:18 +09:00
enabled_desktop.go restorable: Disable restoring on desktops and mobile browsers (#380) 2017-07-02 15:58:00 +09:00
enabled_js.go audio: Adjust the buffer size 2017-07-13 23:48:03 +09:00
image.go Reland(2): graphics: Appropriate rendering of edges on linear filter 2017-12-12 00:03:01 +09:00
images_test.go Do GeoM projection on CPU (#477) 2018-01-14 16:01:55 +09:00
images.go restorable: Add comments 2017-09-15 00:24:18 +09:00