ebiten/internal/opengl/context.go
2017-12-06 21:40:24 +09:00

110 lines
2.5 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package opengl
import (
"math"
)
var (
zeroPlus = math.Nextafter32(0, 1)
oneMinus = math.Nextafter32(1, 0)
)
// adjustForClearColor adjust the value x for glClearColor function.
//
// On some machines like MacBook Pro, exact 0 and exact 1 might cause problems
// at glClearColor() (#452).
func adjustForClearColor(x float32) float32 {
if x <= 0 {
return zeroPlus
}
if x >= 1 {
return oneMinus
}
return x
}
var (
VertexShader ShaderType
FragmentShader ShaderType
ArrayBuffer BufferType
ElementArrayBuffer BufferType
DynamicDraw BufferUsage
StaticDraw BufferUsage
Triangles Mode
Lines Mode
Short DataType
Float DataType
zero operation
one operation
srcAlpha operation
dstAlpha operation
oneMinusSrcAlpha operation
oneMinusDstAlpha operation
)
type Context struct {
locationCache *locationCache
screenFramebuffer Framebuffer // This might not be the default frame buffer '0' (e.g. iOS).
lastFramebuffer Framebuffer
lastTexture Texture
lastViewportWidth int
lastViewportHeight int
lastCompositeMode CompositeMode
context
}
var theContext *Context
func GetContext() *Context {
return theContext
}
func (c *Context) BindTexture(t Texture) {
if c.lastTexture.equals(t) {
return
}
c.bindTextureImpl(t)
c.lastTexture = t
}
func (c *Context) bindFramebuffer(f Framebuffer) {
if c.lastFramebuffer.equals(f) {
return
}
c.bindFramebufferImpl(f)
c.lastFramebuffer = f
}
func (c *Context) SetViewport(f Framebuffer, width, height int) {
c.bindFramebuffer(f)
if c.lastViewportWidth != width || c.lastViewportHeight != height {
c.setViewportImpl(width, height)
c.lastViewportWidth = width
c.lastViewportHeight = height
}
}
func (c *Context) ScreenFramebuffer() Framebuffer {
return c.screenFramebuffer
}
func (c *Context) ResetViewportSize() {
c.lastViewportWidth = 0
c.lastViewportHeight = 0
}