ebiten/internal/graphicsdriver/directx
Hajime Hoshi bd43b42ee5 internal/ui: reland the screen shader in Kage
This change relads a part of the change to use the screen shader
instead of FilterScreen, but with the issue on iOS fixed.

Let's remove FilterScreen later.

Updates #2282
2022-09-06 18:48:19 +09:00
..
api_32bit_windows.go internal/graphicsdriver/directx: support 32bit Windows 2022-08-28 00:04:55 +09:00
api_64bit_windows.go internal/graphicsdriver/directx: support 32bit Windows 2022-08-28 00:04:55 +09:00
api_microsoftgdk_windows.go internal/graphicsdriver/directx: refactoring 2022-06-18 21:53:41 +09:00
api_notmicrosoftgdk_windows.go internal/graphicsdriver/directx: refactoring 2022-06-18 21:53:41 +09:00
api_windows.go internal/graphicsdriver/directx: support 32bit Windows 2022-08-28 00:04:55 +09:00
graphics_windows.go internal/ui: reland the screen shader in Kage 2022-09-06 18:48:19 +09:00
pipeline_windows.go Revert "internal/graphics: remove FilterScreen and use an original Kage program instead" 2022-08-30 01:56:06 +09:00