ebiten/internal/graphicsdriver/metal
Hajime Hoshi bd43b42ee5 internal/ui: reland the screen shader in Kage
This change relads a part of the change to use the screen shader
instead of FilterScreen, but with the issue on iOS fixed.

Let's remove FilterScreen later.

Updates #2282
2022-09-06 18:48:19 +09:00
..
ca internal/graphicsdriver/metal: remove C for macOS (#2243) 2022-08-18 01:39:34 +09:00
mtl internal/graphicsdriver/metal: remove C for macOS (#2243) 2022-08-18 01:39:34 +09:00
ns internal/graphicsdriver/metal: remove C for macOS (#2243) 2022-08-18 01:39:34 +09:00
graphics_darwin.go internal/ui: reland the screen shader in Kage 2022-09-06 18:48:19 +09:00
README.md Update import paths in the documents 2020-10-04 05:07:08 +09:00
shader_darwin.go internal/ui: reland the screen shader in Kage 2022-09-06 18:48:19 +09:00
view_darwin.go internal/ui: refactoring: remove dependency on the package mtl 2022-02-11 23:11:49 +09:00
view_ios.go internal/graphicsdriver/metal: remove C for macOS (#2243) 2022-08-18 01:39:34 +09:00
view_macos_darwin.go internal/graphicsdriver/metal: rename files 2022-02-11 21:49:05 +09:00

These packages are copied from Dmitri Shuralyov's mtl packages and edited with Dmitri's permission:

  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ca)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl (copied from dmitri.shuralyov.com/gpu/mtl)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ns)