mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
46 lines
1.1 KiB
Go
46 lines
1.1 KiB
Go
// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"log"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/examples/2048/2048"
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)
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var (
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game = twenty48.NewGame()
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)
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func update(screen *ebiten.Image) error {
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if err := game.Update(); err != nil {
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return err
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}
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if ebiten.IsRunningSlowly() {
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return nil
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}
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if err := game.Draw(screen); err != nil {
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return err
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}
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return nil
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}
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func main() {
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if err := ebiten.Run(update, twenty48.ScreenWidth, twenty48.ScreenHeight, 2, "2048 (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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