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ad86c297fb
Closes #1626
190 lines
7.1 KiB
C++
Vendored
190 lines
7.1 KiB
C++
Vendored
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef OBOE_STREAM_CALLBACK_H
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#define OBOE_STREAM_CALLBACK_H
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#include "oboe_oboe_Definitions_android.h"
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namespace oboe {
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class AudioStream;
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/**
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* AudioStreamDataCallback defines a callback interface for
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* moving data to/from an audio stream using `onAudioReady`
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* 2) being alerted when a stream has an error using `onError*` methods
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*
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* It is used with AudioStreamBuilder::setDataCallback().
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*/
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class AudioStreamDataCallback {
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public:
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virtual ~AudioStreamDataCallback() = default;
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/**
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* A buffer is ready for processing.
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*
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* For an output stream, this function should render and write numFrames of data
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* in the stream's current data format to the audioData buffer.
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*
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* For an input stream, this function should read and process numFrames of data
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* from the audioData buffer.
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*
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* The audio data is passed through the buffer. So do NOT call read() or
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* write() on the stream that is making the callback.
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*
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* Note that numFrames can vary unless AudioStreamBuilder::setFramesPerCallback()
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* is called.
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*
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* Also note that this callback function should be considered a "real-time" function.
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* It must not do anything that could cause an unbounded delay because that can cause the
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* audio to glitch or pop.
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*
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* These are things the function should NOT do:
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* <ul>
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* <li>allocate memory using, for example, malloc() or new</li>
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* <li>any file operations such as opening, closing, reading or writing</li>
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* <li>any network operations such as streaming</li>
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* <li>use any mutexes or other synchronization primitives</li>
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* <li>sleep</li>
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* <li>oboeStream->stop(), pause(), flush() or close()</li>
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* <li>oboeStream->read()</li>
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* <li>oboeStream->write()</li>
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* </ul>
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*
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* The following are OK to call from the data callback:
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* <ul>
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* <li>oboeStream->get*()</li>
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* <li>oboe::convertToText()</li>
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* <li>oboeStream->setBufferSizeInFrames()</li>
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* </ul>
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*
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* If you need to move data, eg. MIDI commands, in or out of the callback function then
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* we recommend the use of non-blocking techniques such as an atomic FIFO.
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*
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* @param audioStream pointer to the associated stream
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* @param audioData buffer containing input data or a place to put output data
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* @param numFrames number of frames to be processed
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* @return DataCallbackResult::Continue or DataCallbackResult::Stop
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*/
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virtual DataCallbackResult onAudioReady(
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AudioStream *audioStream,
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void *audioData,
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int32_t numFrames) = 0;
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};
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/**
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* AudioStreamErrorCallback defines a callback interface for
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* being alerted when a stream has an error or is disconnected
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* using `onError*` methods.
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*
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* It is used with AudioStreamBuilder::setErrorCallback().
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*/
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class AudioStreamErrorCallback {
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public:
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virtual ~AudioStreamErrorCallback() = default;
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/**
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* This will be called before other `onError` methods when an error occurs on a stream,
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* such as when the stream is disconnected.
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*
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* It can be used to override and customize the normal error processing.
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* Use of this method is considered an advanced technique.
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* It might, for example, be used if an app want to use a high level lock when
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* closing and reopening a stream.
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* Or it might be used when an app want to signal a management thread that handles
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* all of the stream state.
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*
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* If this method returns false it indicates that the stream has *not been stopped and closed
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* by the application. In this case it will be stopped by Oboe in the following way:
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* onErrorBeforeClose() will be called, then the stream will be closed and onErrorAfterClose()
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* will be closed.
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*
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* If this method returns true it indicates that the stream *has* been stopped and closed
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* by the application and Oboe will not do this.
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* In that case, the app MUST stop() and close() the stream.
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*
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* This method will be called on a thread created by Oboe.
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*
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* @param audioStream pointer to the associated stream
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* @param error
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* @return true if the stream has been stopped and closed, false if not
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*/
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virtual bool onError(AudioStream* /* audioStream */, Result /* error */) {
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return false;
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}
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/**
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* This will be called when an error occurs on a stream,
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* such as when the stream is disconnected,
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* and if onError() returns false (indicating that the error has not already been handled).
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*
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* Note that this will be called on a thread created by Oboe.
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*
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* The underlying stream will already be stopped by Oboe but not yet closed.
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* So the stream can be queried.
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*
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* Do not close or delete the stream in this method because it will be
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* closed after this method returns.
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*
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* @param audioStream pointer to the associated stream
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* @param error
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*/
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virtual void onErrorBeforeClose(AudioStream* /* audioStream */, Result /* error */) {}
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/**
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* This will be called when an error occurs on a stream,
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* such as when the stream is disconnected,
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* and if onError() returns false (indicating that the error has not already been handled).
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*
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* The underlying AAudio or OpenSL ES stream will already be stopped AND closed by Oboe.
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* So the underlying stream cannot be referenced.
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* But you can still query most parameters.
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*
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* This callback could be used to reopen a new stream on another device.
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*
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* @param audioStream pointer to the associated stream
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* @param error
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*/
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virtual void onErrorAfterClose(AudioStream* /* audioStream */, Result /* error */) {}
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};
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/**
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* AudioStreamCallback defines a callback interface for:
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*
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* 1) moving data to/from an audio stream using `onAudioReady`
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* 2) being alerted when a stream has an error using `onError*` methods
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*
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* It is used with AudioStreamBuilder::setCallback().
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*
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* It combines the interfaces defined by AudioStreamDataCallback and AudioStreamErrorCallback.
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* This was the original callback object. We now recommend using the individual interfaces
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* and using setDataCallback() and setErrorCallback().
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*
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* @deprecated Use `AudioStreamDataCallback` and `AudioStreamErrorCallback` instead
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*/
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class AudioStreamCallback : public AudioStreamDataCallback,
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public AudioStreamErrorCallback {
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public:
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virtual ~AudioStreamCallback() = default;
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};
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} // namespace oboe
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#endif //OBOE_STREAM_CALLBACK_H
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