Ebitengine - A dead simple 2D game engine for Go
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audio internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
cmd/ebitenmobile cmd/ebitenmobile: bug fix: accessing a view property caused deadlock on iOS 2023-09-21 19:18:01 +09:00
colorm colorm: use any instead of interface{} 2023-06-30 23:56:26 +09:00
ebitenutil update bitmapfont to v3 2023-05-30 11:17:36 +09:00
examples internal/ui: bug fix: SetWindowIcon(nil) didn't reset the window icon 2023-09-30 02:46:40 +09:00
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.gitignore all: add .idea in .gitignore (#2432) 2022-11-03 16:14:37 +09:00
blend.go ebiten: add BlendOperationMin and BlendOperationMax 2023-10-13 01:56:33 +09:00
CODE_OF_CONDUCT.md update CODE_OF_CONDUCT.md 2023-09-05 22:35:13 +09:00
colorm.go ebiten: update comments for ColorM 2023-03-18 11:24:16 +09:00
colorscale.go ebiten: add ColorScale.ScaleWithColorScale 2023-06-30 18:19:40 +09:00
compositemode.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
CONTRIBUTING.md examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
cursor.go ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
doc.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go all: rename arguments in Fragment 2023-09-21 01:35:57 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genkeys.go internal/glfw: rename files 2023-10-07 17:23:33 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod all: update dependencies 2023-10-11 01:06:33 +09:00
go.sum all: update dependencies 2023-10-11 01:06:33 +09:00
graphics.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
image_test.go ebiten: add BlendOperationMin and BlendOperationMax 2023-10-13 01:56:33 +09:00
image.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
imagedumper.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
keys.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
monitor.go ebiten: remove (*Monitor).Bounds() 2023-09-23 18:24:03 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md update README 2023-08-29 01:42:20 +09:00
run_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
run.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
shader_test.go all: rename arguments in Kage 2023-09-24 16:46:36 +09:00
shader.go ebiten, internal/builtinshader: use an array instead of a map 2023-08-20 05:20:52 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough 2023-09-18 18:31:22 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.