mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-28 12:48:54 +01:00
ef45058037
Updates #1452
139 lines
3.3 KiB
Go
139 lines
3.3 KiB
Go
// Copyright 2022 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build !android && !js && !ios
|
|
// +build !android,!js,!ios
|
|
|
|
package glfw
|
|
|
|
import (
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
|
gamepadpkg "github.com/hajimehoshi/ebiten/v2/internal/gamepad"
|
|
)
|
|
|
|
type nativeGamepads struct{}
|
|
|
|
// updateGamepads must be called on the main thread.
|
|
func (i *Input) updateGamepads() error {
|
|
return gamepadpkg.Update()
|
|
}
|
|
|
|
func (i *Input) AppendGamepadIDs(gamepadIDs []driver.GamepadID) []driver.GamepadID {
|
|
return gamepadpkg.AppendGamepadIDs(gamepadIDs)
|
|
}
|
|
|
|
func (i *Input) GamepadSDLID(id driver.GamepadID) string {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return ""
|
|
}
|
|
return g.SDLID()
|
|
}
|
|
|
|
func (i *Input) GamepadName(id driver.GamepadID) string {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return ""
|
|
}
|
|
return g.Name()
|
|
}
|
|
|
|
func (i *Input) GamepadAxisNum(id driver.GamepadID) int {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return 0
|
|
}
|
|
return g.AxisCount()
|
|
}
|
|
|
|
func (i *Input) GamepadAxisValue(id driver.GamepadID, axis int) float64 {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return 0
|
|
}
|
|
return g.Axis(axis)
|
|
}
|
|
|
|
func (i *Input) GamepadButtonNum(id driver.GamepadID) int {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return 0
|
|
}
|
|
|
|
// For backward compatibility, hats are treated as buttons in GLFW.
|
|
return g.ButtonCount() + g.HatCount()*4
|
|
}
|
|
|
|
func (i *Input) IsGamepadButtonPressed(id driver.GamepadID, button driver.GamepadButton) bool {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return false
|
|
}
|
|
|
|
nbuttons := g.ButtonCount()
|
|
if int(button) < nbuttons {
|
|
return g.Button(int(button))
|
|
}
|
|
|
|
// For backward compatibility, hats are treated as buttons in GLFW.
|
|
if hat := (int(button) - nbuttons) / 4; hat < g.HatCount() {
|
|
dir := (int(button) - nbuttons) % 4
|
|
return g.Hat(hat)&(1<<dir) != 0
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
func (i *Input) IsStandardGamepadLayoutAvailable(id driver.GamepadID) bool {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return false
|
|
}
|
|
return g.IsStandardLayoutAvailable()
|
|
}
|
|
|
|
func (i *Input) StandardGamepadAxisValue(id driver.GamepadID, axis driver.StandardGamepadAxis) float64 {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return 0
|
|
}
|
|
return g.StandardAxisValue(axis)
|
|
}
|
|
|
|
func (i *Input) StandardGamepadButtonValue(id driver.GamepadID, button driver.StandardGamepadButton) float64 {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return 0
|
|
}
|
|
return g.StandardButtonValue(button)
|
|
}
|
|
|
|
func (i *Input) IsStandardGamepadButtonPressed(id driver.GamepadID, button driver.StandardGamepadButton) bool {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return false
|
|
}
|
|
return g.IsStandardButtonPressed(button)
|
|
}
|
|
|
|
func (i *Input) VibrateGamepad(id driver.GamepadID, duration time.Duration, strongMagnitude float64, weakMagnitude float64) {
|
|
g := gamepadpkg.Get(id)
|
|
if g == nil {
|
|
return
|
|
}
|
|
g.Vibrate(duration, strongMagnitude, weakMagnitude)
|
|
}
|