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cf92158e33
Closes #2245 Closes #2247
23 lines
264 B
GLSL
23 lines
264 B
GLSL
void F2(void);
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void F3(void);
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void F5(in vec4 l0, out vec4 l1);
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void F2(void) {
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}
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void F3(void) {
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F2();
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}
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void F5(in vec4 l0, out vec4 l1) {
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F3();
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l1 = vec4(0.0);
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return;
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}
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void main(void) {
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vec4 l0 = vec4(0);
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F5(gl_FragCoord, l0);
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gl_FragColor = l0;
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}
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