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15 lines
192 B
GLSL
15 lines
192 B
GLSL
void F0(in vec2 l0, out vec2 l1) {
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vec2 l2 = vec2(0);
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l2 = vec2(0.0);
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{
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vec2 l3 = vec2(0);
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l3 = vec2(1.0);
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if (((l3).x) == (1.0)) {
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l1 = l3;
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return;
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}
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}
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l1 = l2;
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return;
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}
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