ebiten/examples/shaderprecomp
Hajime Hoshi 4818768965 shaderprecomp: remove ShaderSourceID
`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.

`ShaderSource` should be kept as the built-in shader contents should not
be exposed.

Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
..
fxc shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00
metallib shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00
defaultshader.go
main.go shaderprecomp: implement for Windows 2024-05-06 16:03:57 +09:00
register_darwin.go shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00
register_others.go shaderprecomp: implement for Windows 2024-05-06 16:03:57 +09:00
register_windows.go shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00