Ebitengine - A dead simple 2D game engine for Go
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cmd/ebitenmobile cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment (#2596) 2023-03-12 22:32:30 +09:00
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ebitenutil ebitenutil: use vector's functions again but with anti-alias false 2023-03-18 11:09:37 +09:00
examples examples/windowsize: add a new flag -runnableonunfocused 2023-04-01 03:13:47 +09:00
inpututil ebiten: add additional MouseButtons (#2467) 2022-11-23 04:28:34 +09:00
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colorm.go ebiten: update comments for ColorM 2023-03-18 11:24:16 +09:00
colorscale.go ebiten: update comments 2023-03-20 11:04:58 +09:00
compositemode.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
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gameforui.go ebiten: bug fix: updating the input state must be protected by a mutex 2023-01-22 01:49:43 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
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geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
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go.sum update purego to v0.4.0-alpha.2 2023-04-06 01:20:25 +09:00
graphics.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
image_test.go ebiten: add restrictions for values in indices at DrawTriangles* 2023-03-23 21:09:37 +09:00
image.go ebiten: improve panic messages 2023-03-23 21:26:58 +09:00
imagedumper.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
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mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
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run_mobile.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
run.go run: update comments at IsScreenFilterEnabled 2023-03-08 02:16:44 +09:00
shader_test.go ebiten: skip tests with dfdx and dfdy 2023-02-28 03:30:37 +09:00
shader.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.