Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi c126dea7fb Revert "internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin"
This reverts commit 9d303e8dc5.

Reason: A GPU memory leak (#2292). Though this reverting reveals the error #2249
again, a memory leak is more critical. Then revert the change once, and then
take time to investigate how to resolve #2249.

Closes #2292
Updates #2249
2022-09-02 02:27:40 +09:00
.builds .build: add arch.yml again 2022-08-24 10:34:00 +09:00
.github .github/workflows: bug fix: wrong directory name 2022-09-01 17:16:13 +09:00
audio audio: bug fix: suspend/resume didn't return an error 2022-08-31 12:12:06 +09:00
cmd/ebitenmobile replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
ebitenutil replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
examples replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
inpututil inpututil: add AppendJustReleasedTouchIDs and TouchPreviousPosition 2022-08-16 02:21:55 +09:00
internal Revert "internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin" 2022-09-02 02:27:40 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
text ebiten: typo 2022-08-21 20:02:53 +09:00
vector vector: fix spelling error in vector/path.go (#2078) 2022-04-24 12:14:18 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go internal/graphicscommand: better strings for ColorM 2022-06-30 11:13:02 +09:00
CONTRIBUTING.md update CONTRIBUTING.md 2022-05-27 02:09:27 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
doc.go internal/graphicscommand: enable EBITENGINE_INTERNAL_IMAGES_KEY on browsers (#2283) 2022-08-31 03:10:10 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go ebiten: add NewImageWithOptions and NewImageOptions 2022-06-15 02:20:19 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
genkeys.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update Oto to fix the issue with Siri on iOS 2022-09-01 00:45:02 +09:00
go.sum update Oto to fix the issue with Siri on iOS 2022-09-01 00:45:02 +09:00
graphics.go ebiten: update comments 2022-08-08 04:37:04 +09:00
image_test.go ebiten: add WritePixels replacing ReplacePixels 2022-08-08 03:50:27 +09:00
image.go ebiten: typo 2022-08-21 23:01:25 +09:00
imagedumper_mobile.go internal/graphicscommand: browser screenshot/image dump support (#2269) 2022-08-27 12:51:30 +09:00
imagedumper_notmobile.go internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update the link to the subreddit 2022-08-27 13:53:06 +09:00
run_mobile.go replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
run.go ebiten: add Termination for a regular termination (#2272) 2022-08-27 21:33:40 +09:00
shader_test.go ebiten: bug fix: add an indirect function call for a fragment shader 2022-08-17 16:37:37 +09:00
shader.go internal/ui: move convertUniforms to ui.Shader 2022-08-26 17:41:26 +09:00
vibrate.go go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
window.go replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebitengine (formerly known as Ebiten) is an open source game library for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.