ebiten/internal/driver/input.go
Hajime Hoshi b4819c4523
input: Rename GamepadGUID -> GamepadSDLID (#1049)
Gamepad GUID is a SDL specific notion and, strictly speaking,
they are not GUID (UUID) since they don't follow UUID's
specifications.

Renaming the function makes the situation clearer.

Updates #1048
2020-01-11 15:50:37 +09:00

34 lines
1.1 KiB
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// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package driver
type Input interface {
CursorPosition() (x, y int)
GamepadSDLID(id int) string
GamepadName(id int) string
GamepadAxis(id int, axis int) float64
GamepadAxisNum(id int) int
GamepadButtonNum(id int) int
GamepadIDs() []int
IsGamepadButtonPressed(id int, button GamepadButton) bool
IsKeyPressed(key Key) bool
IsMouseButtonPressed(button MouseButton) bool
ResetForFrame()
RuneBuffer() []rune
TouchIDs() []int
TouchPosition(id int) (x, y int)
Wheel() (xoff, yoff float64)
}