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21 lines
236 B
GLSL
21 lines
236 B
GLSL
void F2(void);
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void F3(void);
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void F5(in vec4 l0, out vec4 l1);
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void F2(void) {
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}
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void F3(void) {
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F2();
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}
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void F5(in vec4 l0, out vec4 l1) {
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F3();
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l1 = vec4(0.0);
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return;
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}
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void main(void) {
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F5(gl_FragCoord, gl_FragData[0]);
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}
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