mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
125 lines
2.5 KiB
Go
125 lines
2.5 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ebitencbackend
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// +build ebitencbackend
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package ui
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import (
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"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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)
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const deviceScaleFactor = 1
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func init() {
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runtime.LockOSThread()
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}
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type UserInterface struct {
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context *contextImpl
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input Input
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}
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var theUserInterface UserInterface
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func Get() *UserInterface {
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return &theUserInterface
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}
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func (u *UserInterface) Run(game Game) error {
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u.context = newContextImpl(game)
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cbackend.InitializeGame()
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for {
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cbackend.BeginFrame()
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u.input.update(u.context)
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w, h := cbackend.ScreenSize()
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if err := u.context.updateFrame(float64(w), float64(h), deviceScaleFactor); err != nil {
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return err
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}
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cbackend.EndFrame()
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}
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}
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func (*UserInterface) DeviceScaleFactor() float64 {
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return deviceScaleFactor
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}
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func (*UserInterface) IsFocused() bool {
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return true
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}
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func (*UserInterface) ScreenSizeInFullscreen() (int, int) {
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return 0, 0
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}
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func (*UserInterface) resetForTick() {
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}
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func (*UserInterface) CursorMode() CursorMode {
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return CursorModeHidden
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}
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func (*UserInterface) SetCursorMode(mode CursorMode) {
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}
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func (*UserInterface) CursorShape() CursorShape {
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return CursorShapeDefault
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}
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func (*UserInterface) SetCursorShape(shape CursorShape) {
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}
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func (*UserInterface) IsFullscreen() bool {
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return false
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}
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func (*UserInterface) SetFullscreen(fullscreen bool) {
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}
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func (*UserInterface) IsRunnableOnUnfocused() bool {
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return false
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}
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func (*UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
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}
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func (*UserInterface) SetFPSMode(mode FPSModeType) {
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}
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func (*UserInterface) ScheduleFrame() {
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}
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func (*UserInterface) IsScreenTransparent() bool {
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return false
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}
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func (*UserInterface) SetScreenTransparent(transparent bool) {
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}
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func (*UserInterface) SetInitFocused(focused bool) {
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}
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func (*UserInterface) Input() *Input {
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return &theUserInterface.input
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}
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func (*UserInterface) Window() *Window {
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return &Window{}
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}
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