.. |
gl
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add ebitenginecbackend build tag besides ebitencbackend
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2022-07-09 15:23:52 +09:00 |
gles
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internal/graphicsdriver/opengl/gles: add GLES_SILENCE_DEPRECATION to suppress warnings
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2022-01-05 01:54:00 +09:00 |
bytes.go
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
context_desktop.go
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internal/graphicsdriver/opengl: fix the error message when GenFramebufferEXT fails
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2022-05-23 22:25:40 +09:00 |
context_js.go
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internal/graphicsdriver/opengl: remove a comment
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2022-06-11 15:36:10 +09:00 |
context_mobile.go
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internal/graphicsdriver: remove Graphics.HasHighPrecisionFloat
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2022-04-02 05:19:30 +09:00 |
context_notwebgl1.go
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add the ebitengine version build tags besides the ebiten version
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2022-07-09 15:38:03 +09:00 |
context_webgl1.go
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add the ebitengine version build tags besides the ebiten version
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2022-07-09 15:38:03 +09:00 |
context.go
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internal/graphicsdriver: remove Graphics.HasHighPrecisionFloat
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2022-04-02 05:19:30 +09:00 |
defaultshader.go
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internal/graphicsdriver/metal, internal/graphicsdriver/opengl: more efficient modulo
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2022-03-04 03:47:55 +09:00 |
framebuffer.go
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graphicsdriver/opengl: Rename Driver -> Graphics
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2020-04-04 17:23:38 +09:00 |
gl_js.go
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internal/graphicsdriver/opengl: remove an unused member gl.getBufferSubData
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2022-05-24 20:40:53 +09:00 |
graphics_js.go
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internal/ui: pass the canvas element directly instead of an ID
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2022-06-11 15:34:17 +09:00 |
graphics_mobile.go
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internal/graphicsdriver/opengl: replace Get with NewGraphics (#2146)
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2022-06-17 02:02:29 +09:00 |
graphics_notmobile.go
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internal/graphicsdriver/opengl: replace Get with NewGraphics (#2146)
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2022-06-17 02:02:29 +09:00 |
graphics.go
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internal/graphicsdriver/opengl: replace Get with NewGraphics (#2146)
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2022-06-17 02:02:29 +09:00 |
image.go
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internal/graphicsdriver: let some functions return an error
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2022-03-21 22:23:12 +09:00 |
locationcache.go
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internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
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2021-08-15 04:54:20 +09:00 |
program.go
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internal/graphicsdriver: refactoring: replace Uniform with []float32
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2022-03-13 03:42:13 +09:00 |
shader_desktop.go
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all: reorder build tags in an alphabetical order
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2022-02-08 15:49:15 +09:00 |
shader_js.go
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internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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2021-08-01 22:00:47 +09:00 |
shader_mobile.go
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internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
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2021-08-01 22:00:47 +09:00 |
shader.go
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internal/driver: rename to internal/graphicsdriver
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2022-02-06 20:41:32 +09:00 |