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b6a340a96f
Updates #2034 Updates #2188
8 lines
104 B
GLSL
8 lines
104 B
GLSL
vec4 F0(in vec4 l0);
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vec4 F0(in vec4 l0) {
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vec4 l1 = vec4(0);
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l1 = (mat4(1.0)) * (l0);
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return l1;
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}
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