ebiten/graphicsdriver_ios.go
Hajime Hoshi 3c976eae02 cmd/ebitenmobile: Use Metal on iOS
The emulators still use OpenGL.

Fixes #737
2019-10-09 02:13:47 +09:00

33 lines
1.0 KiB
Go

// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build darwin,ios,arm darwin,ios,arm64
package ebiten
import (
"fmt"
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal"
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
)
func graphicsDriver() driver.Graphics {
if _, err := mtl.CreateSystemDefaultDevice(); err != nil {
panic(fmt.Sprintf("ebiten: mtl.CreateSystemDefaultDevice failed on iOS: %v", err))
}
return metal.Get()
}