mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
186 lines
3.9 KiB
Go
186 lines
3.9 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package affine
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import (
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"fmt"
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"math"
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)
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// GeoMDim is a dimension of a GeoM.
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const GeoMDim = 3
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// A GeoM represents a matrix to transform geometry when rendering an image.
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//
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// The nil and initial value is identity.
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type GeoM struct {
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a_1 float64 // The actual 'a' value minus 1
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b float64
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c float64
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d_1 float64 // The actual 'd' value minus 1
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tx float64
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ty float64
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}
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func (g *GeoM) Apply(x, y float64) (x2, y2 float64) {
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if g == nil {
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return x, y
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}
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return (g.a_1+1)*x + g.b*y + g.tx, g.c*x + (g.d_1+1)*y + g.ty
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}
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func (g *GeoM) Apply32(x, y float64) (x2, y2 float32) {
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if g == nil {
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return float32(x), float32(y)
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}
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return float32((g.a_1+1)*x + g.b*y + g.tx), float32(g.c*x + (g.d_1+1)*y + g.ty)
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}
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func (g *GeoM) Elements() (a, b, c, d, tx, ty float64) {
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if g == nil {
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return 1, 0, 0, 1, 0, 0
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}
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return g.a_1 + 1, g.b, g.c, g.d_1 + 1, g.tx, g.ty
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}
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// SetElement sets an element at (i, j).
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func (g *GeoM) SetElement(i, j int, element float64) *GeoM {
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a, b, c, d, tx, ty := 1.0, 0.0, 0.0, 1.0, 0.0, 0.0
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if g != nil {
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a, b, c, d, tx, ty = g.a_1+1, g.b, g.c, g.d_1+1, g.tx, g.ty
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}
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switch {
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case i == 0 && j == 0:
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a = element
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case i == 0 && j == 1:
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b = element
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case i == 0 && j == 2:
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tx = element
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case i == 1 && j == 0:
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c = element
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case i == 1 && j == 1:
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d = element
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case i == 1 && j == 2:
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ty = element
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default:
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panic(fmt.Sprintf("affine: i or j is out of index: (%d, %d)", i, j))
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}
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return &GeoM{
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a_1: a - 1,
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b: b,
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c: c,
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d_1: d - 1,
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tx: tx,
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ty: ty,
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}
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}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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func (g *GeoM) Concat(other *GeoM) *GeoM {
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if g == nil {
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return other
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}
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if other == nil {
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return g
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}
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return &GeoM{
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a_1: (other.a_1+1)*(g.a_1+1) + other.b*g.c - 1,
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b: (other.a_1+1)*g.b + other.b*(g.d_1+1),
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tx: (other.a_1+1)*g.tx + other.b*g.ty + other.tx,
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c: other.c*(g.a_1+1) + (other.d_1+1)*g.c,
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d_1: other.c*g.b + (other.d_1+1)*(g.d_1+1) - 1,
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ty: other.c*g.tx + (other.d_1+1)*g.ty + other.ty,
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}
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}
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// Add is deprecated.
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func (g *GeoM) Add(other *GeoM) *GeoM {
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if g == nil {
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g = &GeoM{}
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}
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if other == nil {
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other = &GeoM{}
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}
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return &GeoM{
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a_1: (g.a_1 + 1) + (other.a_1 + 1) - 1,
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b: g.b + other.b,
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c: g.c + other.c,
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d_1: (g.d_1 + 1) + (other.d_1 + 1) - 1,
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tx: g.tx + other.tx,
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ty: g.ty + other.ty,
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}
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}
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// Scale scales the matrix by (x, y).
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func (g *GeoM) Scale(x, y float64) *GeoM {
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if g == nil {
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return &GeoM{
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a_1: x - 1,
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b: 0,
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c: 0,
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d_1: y - 1,
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}
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}
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return &GeoM{
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a_1: (g.a_1+1)*x - 1,
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b: g.b * x,
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tx: g.tx * x,
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c: g.c * y,
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d_1: (g.d_1+1)*y - 1,
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ty: g.ty * y,
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}
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}
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// Translate translates the matrix by (x, y).
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func (g *GeoM) Translate(tx, ty float64) *GeoM {
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if g == nil {
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return &GeoM{
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tx: tx,
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ty: ty,
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}
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}
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return &GeoM{
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a_1: g.a_1,
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b: g.b,
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c: g.c,
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d_1: g.d_1,
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tx: g.tx + tx,
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ty: g.ty + ty,
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}
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}
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// Rotate rotates the matrix by theta.
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func (g *GeoM) Rotate(theta float64) *GeoM {
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sin, cos := math.Sincos(theta)
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if g == nil {
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return &GeoM{
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a_1: cos - 1,
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b: -sin,
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c: sin,
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d_1: cos - 1,
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}
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}
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return &GeoM{
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a_1: cos*(g.a_1+1) - sin*g.c - 1,
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b: cos*g.b - sin*(g.d_1+1),
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tx: cos*g.tx - sin*g.ty,
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c: sin*(g.a_1+1) + cos*g.c,
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d_1: sin*g.b + cos*(g.d_1+1) - 1,
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ty: sin*g.tx + cos*g.ty,
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}
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}
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