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a43efb66b2
Fixes #1267
45 lines
672 B
GLSL
45 lines
672 B
GLSL
void F0(out vec4 l0);
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void F1(out vec4 l0);
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void F0(out vec4 l0) {
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int l1 = 0;
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int l2 = 0;
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int l3 = 0;
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int l4 = 0;
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float l5 = float(0);
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float l6 = float(0);
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float l7 = float(0);
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float l8 = float(0);
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l1 = 5;
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l2 = -5;
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l3 = -5;
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l4 = 5;
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l5 = 5.0;
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l6 = -5.0;
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l7 = -5.0;
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l8 = 5.0;
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l0 = (vec4(l1, l2, l3, l4)) + (vec4(l5, l6, l7, l8));
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return;
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}
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void F1(out vec4 l0) {
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int l1 = 0;
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int l2 = 0;
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int l3 = 0;
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int l4 = 0;
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float l5 = float(0);
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float l6 = float(0);
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float l7 = float(0);
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float l8 = float(0);
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l1 = 5;
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l2 = -5;
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l3 = -5;
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l4 = 5;
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l5 = 5.0;
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l6 = -5.0;
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l7 = -5.0;
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l8 = 5.0;
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l0 = (vec4(l1, l2, l3, l4)) + (vec4(l5, l6, l7, l8));
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return;
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}
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