mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
b359985e97
Many of the structs found in internal.h (internal_windows.go) contain defines such as GLFW_WIN32_WINDOW_STATE which gets replaced with a struct defined in win32platform_windows.go (win32_platform.h). Originally, these structs where directly placed inside of internal_windows.go. However, to make it easier to add macOS and Linux these cannot be in this file. This commit separates the windows specific structs into the respective windows file and updates the field to be named state. Updates #2546
360 lines
13 KiB
Go
360 lines
13 KiB
Go
// SPDX-License-Identifier: Zlib
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// SPDX-FileCopyrightText: 2002-2006 Marcus Geelnard
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// SPDX-FileCopyrightText: 2006-2019 Camilla Löwy
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// SPDX-FileCopyrightText: 2022 The Ebitengine Authors
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package goglfw
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import (
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"errors"
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"unsafe"
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"golang.org/x/sys/windows"
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"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
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)
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func createKeyTables() {
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for i := range _glfw.platformWindow.keycodes {
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_glfw.platformWindow.keycodes[i] = -1
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}
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for i := range _glfw.platformWindow.scancodes {
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_glfw.platformWindow.keycodes[i] = -1
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}
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_glfw.platformWindow.keycodes[0x00B] = Key0
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_glfw.platformWindow.keycodes[0x002] = Key1
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_glfw.platformWindow.keycodes[0x003] = Key2
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_glfw.platformWindow.keycodes[0x004] = Key3
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_glfw.platformWindow.keycodes[0x005] = Key4
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_glfw.platformWindow.keycodes[0x006] = Key5
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_glfw.platformWindow.keycodes[0x007] = Key6
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_glfw.platformWindow.keycodes[0x008] = Key7
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_glfw.platformWindow.keycodes[0x009] = Key8
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_glfw.platformWindow.keycodes[0x00A] = Key9
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_glfw.platformWindow.keycodes[0x01E] = KeyA
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_glfw.platformWindow.keycodes[0x030] = KeyB
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_glfw.platformWindow.keycodes[0x02E] = KeyC
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_glfw.platformWindow.keycodes[0x020] = KeyD
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_glfw.platformWindow.keycodes[0x012] = KeyE
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_glfw.platformWindow.keycodes[0x021] = KeyF
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_glfw.platformWindow.keycodes[0x022] = KeyG
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_glfw.platformWindow.keycodes[0x023] = KeyH
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_glfw.platformWindow.keycodes[0x017] = KeyI
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_glfw.platformWindow.keycodes[0x024] = KeyJ
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_glfw.platformWindow.keycodes[0x025] = KeyK
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_glfw.platformWindow.keycodes[0x026] = KeyL
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_glfw.platformWindow.keycodes[0x032] = KeyM
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_glfw.platformWindow.keycodes[0x031] = KeyN
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_glfw.platformWindow.keycodes[0x018] = KeyO
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_glfw.platformWindow.keycodes[0x019] = KeyP
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_glfw.platformWindow.keycodes[0x010] = KeyQ
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_glfw.platformWindow.keycodes[0x013] = KeyR
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_glfw.platformWindow.keycodes[0x01F] = KeyS
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_glfw.platformWindow.keycodes[0x014] = KeyT
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_glfw.platformWindow.keycodes[0x016] = KeyU
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_glfw.platformWindow.keycodes[0x02F] = KeyV
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_glfw.platformWindow.keycodes[0x011] = KeyW
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_glfw.platformWindow.keycodes[0x02D] = KeyX
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_glfw.platformWindow.keycodes[0x015] = KeyY
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_glfw.platformWindow.keycodes[0x02C] = KeyZ
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_glfw.platformWindow.keycodes[0x028] = KeyApostrophe
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_glfw.platformWindow.keycodes[0x02B] = KeyBackslash
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_glfw.platformWindow.keycodes[0x033] = KeyComma
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_glfw.platformWindow.keycodes[0x00D] = KeyEqual
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_glfw.platformWindow.keycodes[0x029] = KeyGraveAccent
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_glfw.platformWindow.keycodes[0x01A] = KeyLeftBracket
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_glfw.platformWindow.keycodes[0x00C] = KeyMinus
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_glfw.platformWindow.keycodes[0x034] = KeyPeriod
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_glfw.platformWindow.keycodes[0x01B] = KeyRightBracket
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_glfw.platformWindow.keycodes[0x027] = KeySemicolon
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_glfw.platformWindow.keycodes[0x035] = KeySlash
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_glfw.platformWindow.keycodes[0x056] = KeyWorld2
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_glfw.platformWindow.keycodes[0x00E] = KeyBackspace
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_glfw.platformWindow.keycodes[0x153] = KeyDelete
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_glfw.platformWindow.keycodes[0x14F] = KeyEnd
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_glfw.platformWindow.keycodes[0x01C] = KeyEnter
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_glfw.platformWindow.keycodes[0x001] = KeyEscape
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_glfw.platformWindow.keycodes[0x147] = KeyHome
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_glfw.platformWindow.keycodes[0x152] = KeyInsert
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_glfw.platformWindow.keycodes[0x15D] = KeyMenu
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_glfw.platformWindow.keycodes[0x151] = KeyPageDown
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_glfw.platformWindow.keycodes[0x149] = KeyPageUp
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_glfw.platformWindow.keycodes[0x045] = KeyPause
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_glfw.platformWindow.keycodes[0x039] = KeySpace
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_glfw.platformWindow.keycodes[0x00F] = KeyTab
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_glfw.platformWindow.keycodes[0x03A] = KeyCapsLock
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_glfw.platformWindow.keycodes[0x145] = KeyNumLock
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_glfw.platformWindow.keycodes[0x046] = KeyScrollLock
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_glfw.platformWindow.keycodes[0x03B] = KeyF1
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_glfw.platformWindow.keycodes[0x03C] = KeyF2
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_glfw.platformWindow.keycodes[0x03D] = KeyF3
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_glfw.platformWindow.keycodes[0x03E] = KeyF4
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_glfw.platformWindow.keycodes[0x03F] = KeyF5
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_glfw.platformWindow.keycodes[0x040] = KeyF6
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_glfw.platformWindow.keycodes[0x041] = KeyF7
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_glfw.platformWindow.keycodes[0x042] = KeyF8
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_glfw.platformWindow.keycodes[0x043] = KeyF9
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_glfw.platformWindow.keycodes[0x044] = KeyF10
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_glfw.platformWindow.keycodes[0x057] = KeyF11
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_glfw.platformWindow.keycodes[0x058] = KeyF12
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_glfw.platformWindow.keycodes[0x064] = KeyF13
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_glfw.platformWindow.keycodes[0x065] = KeyF14
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_glfw.platformWindow.keycodes[0x066] = KeyF15
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_glfw.platformWindow.keycodes[0x067] = KeyF16
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_glfw.platformWindow.keycodes[0x068] = KeyF17
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_glfw.platformWindow.keycodes[0x069] = KeyF18
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_glfw.platformWindow.keycodes[0x06A] = KeyF19
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_glfw.platformWindow.keycodes[0x06B] = KeyF20
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_glfw.platformWindow.keycodes[0x06C] = KeyF21
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_glfw.platformWindow.keycodes[0x06D] = KeyF22
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_glfw.platformWindow.keycodes[0x06E] = KeyF23
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_glfw.platformWindow.keycodes[0x076] = KeyF24
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_glfw.platformWindow.keycodes[0x038] = KeyLeftAlt
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_glfw.platformWindow.keycodes[0x01D] = KeyLeftControl
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_glfw.platformWindow.keycodes[0x02A] = KeyLeftShift
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_glfw.platformWindow.keycodes[0x15B] = KeyLeftSuper
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_glfw.platformWindow.keycodes[0x137] = KeyPrintScreen
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_glfw.platformWindow.keycodes[0x138] = KeyRightAlt
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_glfw.platformWindow.keycodes[0x11D] = KeyRightControl
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_glfw.platformWindow.keycodes[0x036] = KeyRightShift
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_glfw.platformWindow.keycodes[0x15C] = KeyRightSuper
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_glfw.platformWindow.keycodes[0x150] = KeyDown
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_glfw.platformWindow.keycodes[0x14B] = KeyLeft
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_glfw.platformWindow.keycodes[0x14D] = KeyRight
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_glfw.platformWindow.keycodes[0x148] = KeyUp
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_glfw.platformWindow.keycodes[0x052] = KeyKP0
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_glfw.platformWindow.keycodes[0x04F] = KeyKP1
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_glfw.platformWindow.keycodes[0x050] = KeyKP2
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_glfw.platformWindow.keycodes[0x051] = KeyKP3
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_glfw.platformWindow.keycodes[0x04B] = KeyKP4
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_glfw.platformWindow.keycodes[0x04C] = KeyKP5
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_glfw.platformWindow.keycodes[0x04D] = KeyKP6
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_glfw.platformWindow.keycodes[0x047] = KeyKP7
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_glfw.platformWindow.keycodes[0x048] = KeyKP8
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_glfw.platformWindow.keycodes[0x049] = KeyKP9
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_glfw.platformWindow.keycodes[0x04E] = KeyKPAdd
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_glfw.platformWindow.keycodes[0x053] = KeyKPDecimal
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_glfw.platformWindow.keycodes[0x135] = KeyKPDivide
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_glfw.platformWindow.keycodes[0x11C] = KeyKPEnter
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_glfw.platformWindow.keycodes[0x059] = KeyKPEqual
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_glfw.platformWindow.keycodes[0x037] = KeyKPMultiply
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_glfw.platformWindow.keycodes[0x04A] = KeyKPSubtract
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for scancode := 0; scancode < 512; scancode++ {
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if _glfw.platformWindow.keycodes[scancode] > 0 {
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_glfw.platformWindow.scancodes[_glfw.platformWindow.keycodes[scancode]] = scancode
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}
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}
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}
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func updateKeyNamesWin32() {
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// MapVirtualKeyW is not implemented in Xbox.
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if microsoftgdk.IsXbox() {
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return
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}
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for i := range _glfw.platformWindow.keynames {
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_glfw.platformWindow.keynames[i] = ""
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}
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var state [256]byte
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for key := KeySpace; key <= KeyLast; key++ {
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scancode := _glfw.platformWindow.scancodes[key]
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if scancode == -1 {
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continue
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}
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var vk uint32
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if key >= KeyKP0 && key <= KeyKPAdd {
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vks := []uint32{
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_VK_NUMPAD0, _VK_NUMPAD1, _VK_NUMPAD2, _VK_NUMPAD3,
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_VK_NUMPAD4, _VK_NUMPAD5, _VK_NUMPAD6, _VK_NUMPAD7,
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_VK_NUMPAD8, _VK_NUMPAD9, _VK_DECIMAL, _VK_DIVIDE,
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_VK_MULTIPLY, _VK_SUBTRACT, _VK_ADD,
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}
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vk = vks[key-KeyKP0]
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} else {
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vk = _MapVirtualKeyW(uint32(scancode), _MAPVK_VSC_TO_VK)
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}
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var chars [16]uint16
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length := _ToUnicode(vk, uint32(scancode), state[:], chars[:], int32(len(chars)), 0)
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if length == -1 {
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// This is a dead key, so we need a second simulated key press
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// to make it output its own character (usually a diacritic)
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length = _ToUnicode(vk, uint32(scancode), state[:], chars[:], int32(len(chars)), 0)
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}
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if length < 1 {
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continue
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}
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_glfw.platformWindow.keynames[key] = windows.UTF16ToString(chars[:length])
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}
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}
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func createHelperWindow() error {
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h, err := _CreateWindowExW(_WS_EX_OVERLAPPEDWINDOW, _GLFW_WNDCLASSNAME, "GLFW message window", _WS_CLIPSIBLINGS|_WS_CLIPCHILDREN, 0, 0, 1, 1, 0, 0, _glfw.platformWindow.instance, nil)
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if err != nil {
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return err
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}
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_glfw.platformWindow.helperWindowHandle = h
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// HACK: The command to the first ShowWindow call is ignored if the parent
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// process passed along a STARTUPINFO, so clear that with a no-op call
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_ShowWindow(_glfw.platformWindow.helperWindowHandle, _SW_HIDE)
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// Register for HID device notifications
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if !microsoftgdk.IsXbox() {
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_GUID_DEVINTERFACE_HID := windows.GUID{
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Data1: 0x4d1e55b2,
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Data2: 0xf16f,
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Data3: 0x11cf,
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Data4: [...]byte{0x88, 0xcb, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30},
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}
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var dbi _DEV_BROADCAST_DEVICEINTERFACE_W
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dbi.dbcc_size = uint32(unsafe.Sizeof(dbi))
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dbi.dbcc_devicetype = _DBT_DEVTYP_DEVICEINTERFACE
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dbi.dbcc_classguid = _GUID_DEVINTERFACE_HID
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notify, err := _RegisterDeviceNotificationW(windows.Handle(_glfw.platformWindow.helperWindowHandle), unsafe.Pointer(&dbi), _DEVICE_NOTIFY_WINDOW_HANDLE)
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if err != nil {
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return err
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}
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_glfw.platformWindow.deviceNotificationHandle = notify
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}
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var msg _MSG
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for _PeekMessageW(&msg, _glfw.platformWindow.helperWindowHandle, 0, 0, _PM_REMOVE) {
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_TranslateMessage(&msg)
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_DispatchMessageW(&msg)
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}
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return nil
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}
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func isWindowsVersionOrGreaterWin32(major, minor, sp uint16) bool {
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osvi := _OSVERSIONINFOEXW{
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dwMajorVersion: uint32(major),
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dwMinorVersion: uint32(minor),
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wServicePackMajor: sp,
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}
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osvi.dwOSVersionInfoSize = uint32(unsafe.Sizeof(osvi))
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var mask uint32 = _VER_MAJORVERSION | _VER_MINORVERSION | _VER_SERVICEPACKMAJOR
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cond := _VerSetConditionMask(0, _VER_MAJORVERSION, _VER_GREATER_EQUAL)
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cond = _VerSetConditionMask(cond, _VER_MINORVERSION, _VER_GREATER_EQUAL)
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cond = _VerSetConditionMask(cond, _VER_SERVICEPACKMAJOR, _VER_GREATER_EQUAL)
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// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
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// latter lies unless the user knew to embed a non-default manifest
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// announcing support for Windows 10 via supportedOS GUID
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return _RtlVerifyVersionInfo(&osvi, mask, cond) == 0
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}
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func isWindows10BuildOrGreaterWin32(build uint16) bool {
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osvi := _OSVERSIONINFOEXW{
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dwMajorVersion: 10,
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dwMinorVersion: 0,
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dwBuildNumber: uint32(build),
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}
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osvi.dwOSVersionInfoSize = uint32(unsafe.Sizeof(osvi))
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var mask uint32 = _VER_MAJORVERSION | _VER_MINORVERSION | _VER_BUILDNUMBER
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cond := _VerSetConditionMask(0, _VER_MAJORVERSION, _VER_GREATER_EQUAL)
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cond = _VerSetConditionMask(cond, _VER_MINORVERSION, _VER_GREATER_EQUAL)
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cond = _VerSetConditionMask(cond, _VER_BUILDNUMBER, _VER_GREATER_EQUAL)
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// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
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// latter lies unless the user knew to embed a non-default manifest
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// announcing support for Windows 10 via supportedOS GUID
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return _RtlVerifyVersionInfo(&osvi, mask, cond) == 0
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}
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func platformInit() error {
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// Changing the foreground lock timeout was removed from the original code.
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// See https://github.com/glfw/glfw/commit/58b48a3a00d9c2a5ca10cc23069a71d8773cc7a4
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m, err := _GetModuleHandleExW(_GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS|_GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, unsafe.Pointer(&_glfw))
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if err != nil {
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return err
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}
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_glfw.platformWindow.instance = _HINSTANCE(m)
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createKeyTables()
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updateKeyNamesWin32()
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if isWindows10CreatorsUpdateOrGreaterWin32() {
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if !microsoftgdk.IsXbox() {
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// Ignore the error as SetProcessDpiAwarenessContext returns an error on Steam Deck (#2113).
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// This seems an issue in Wine and/or Proton, but there is nothing we can do.
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_ = _SetProcessDpiAwarenessContext(_DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)
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}
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} else if _IsWindows8Point1OrGreater() {
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if err := _SetProcessDpiAwareness(_PROCESS_PER_MONITOR_DPI_AWARE); err != nil && !errors.Is(err, handleError(windows.E_ACCESSDENIED)) {
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return err
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}
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} else if _IsWindowsVistaOrGreater() {
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_SetProcessDPIAware()
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}
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if err := registerWindowClassWin32(); err != nil {
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return err
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}
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if err := createHelperWindow(); err != nil {
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return err
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}
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if microsoftgdk.IsXbox() {
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// On Xbox, APIs to get monitors are not available.
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// Create a pseudo monitor instance instead.
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w, h := microsoftgdk.MonitorResolution()
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mode := &VidMode{
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Width: w,
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Height: h,
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RedBits: 8,
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GreenBits: 8,
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BlueBits: 8,
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RefreshRate: 0, // TODO: Is it possible to get an appropriate refresh rate?
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}
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m := &Monitor{
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name: "Xbox Monitor",
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modes: []*VidMode{mode},
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}
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if err := inputMonitor(m, Connected, _GLFW_INSERT_LAST); err != nil {
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return err
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}
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} else {
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if err := pollMonitorsWin32(); err != nil {
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return err
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}
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}
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return nil
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}
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func platformTerminate() error {
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if _glfw.platformWindow.deviceNotificationHandle != 0 {
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if err := _UnregisterDeviceNotification(_glfw.platformWindow.deviceNotificationHandle); err != nil {
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return err
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}
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}
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if _glfw.platformWindow.helperWindowHandle != 0 {
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if !microsoftgdk.IsXbox() {
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if err := _DestroyWindow(_glfw.platformWindow.helperWindowHandle); err != nil {
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return err
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}
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}
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}
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if err := unregisterWindowClassWin32(); err != nil {
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return err
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}
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terminateWGL()
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return nil
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}
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