mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
b359985e97
Many of the structs found in internal.h (internal_windows.go) contain defines such as GLFW_WIN32_WINDOW_STATE which gets replaced with a struct defined in win32platform_windows.go (win32_platform.h). Originally, these structs where directly placed inside of internal_windows.go. However, to make it easier to add macOS and Linux these cannot be in this file. This commit separates the windows specific structs into the respective windows file and updates the field to be named state. Updates #2546
358 lines
9.0 KiB
Go
358 lines
9.0 KiB
Go
// SPDX-License-Identifier: Zlib
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// SPDX-FileCopyrightText: 2002-2006 Marcus Geelnard
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// SPDX-FileCopyrightText: 2006-2019 Camilla Löwy
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// SPDX-FileCopyrightText: 2022 The Ebitengine Authors
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package goglfw
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import (
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"errors"
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"unsafe"
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"golang.org/x/sys/windows"
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"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
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)
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func monitorCallback(handle _HMONITOR, dc _HDC, rect *_RECT, monitor *Monitor /* _LPARAM */) uintptr /* _BOOL */ {
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if mi, ok := _GetMonitorInfoW_Ex(handle); ok {
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if windows.UTF16ToString(mi.szDevice[:]) == monitor.platform.adapterName {
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monitor.platform.handle = handle
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}
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}
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return 1
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}
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var monitorCallbackPtr = windows.NewCallbackCDecl(monitorCallback)
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func createMonitor(adapter *_DISPLAY_DEVICEW, display *_DISPLAY_DEVICEW) (*Monitor, error) {
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var name string
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if display != nil {
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name = windows.UTF16ToString(display.DeviceString[:])
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} else {
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name = windows.UTF16ToString(adapter.DeviceString[:])
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}
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if name == "" {
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return nil, nil
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}
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adapterDeviceName := windows.UTF16ToString(adapter.DeviceName[:])
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dm, ok := _EnumDisplaySettingsW(adapterDeviceName, _ENUM_CURRENT_SETTINGS)
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if !ok {
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return nil, nil
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}
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monitor := &Monitor{
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name: name,
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}
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if adapter.StateFlags&_DISPLAY_DEVICE_MODESPRUNED != 0 {
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monitor.platform.modesPruned = true
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}
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monitor.platform.adapterName = adapterDeviceName
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if display != nil {
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monitor.platform.displayName = windows.UTF16ToString(display.DeviceName[:])
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}
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rect := _RECT{
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left: dm.dmPosition.x,
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top: dm.dmPosition.y,
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right: dm.dmPosition.x + int32(dm.dmPelsWidth),
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bottom: dm.dmPosition.y + int32(dm.dmPelsHeight),
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}
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if err := _EnumDisplayMonitors(0, &rect, monitorCallbackPtr, _LPARAM(unsafe.Pointer(monitor))); err != nil {
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return nil, err
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}
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return monitor, nil
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}
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func pollMonitorsWin32() error {
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if microsoftgdk.IsXbox() {
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return nil
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}
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disconnected := make([]*Monitor, len(_glfw.monitors))
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copy(disconnected, _glfw.monitors)
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adapterLoop:
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for adapterIndex := uint32(0); ; adapterIndex++ {
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adapter, ok := _EnumDisplayDevicesW("", adapterIndex, 0)
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if !ok {
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break
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}
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if adapter.StateFlags&_DISPLAY_DEVICE_ACTIVE == 0 {
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continue
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}
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typ := _GLFW_INSERT_LAST
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if adapter.StateFlags&_DISPLAY_DEVICE_PRIMARY_DEVICE != 0 {
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typ = _GLFW_INSERT_FIRST
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}
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var found bool
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displayLoop:
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for displayIndex := uint32(0); ; displayIndex++ {
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display, ok := _EnumDisplayDevicesW(windows.UTF16ToString(adapter.DeviceName[:]), displayIndex, 0)
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if !ok {
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break
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}
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found = true
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if display.StateFlags&_DISPLAY_DEVICE_ACTIVE == 0 {
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continue
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}
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for i, monitor := range disconnected {
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if monitor != nil && monitor.platform.displayName == windows.UTF16ToString(display.DeviceName[:]) {
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disconnected[i] = nil
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err := _EnumDisplayMonitors(0, nil, monitorCallbackPtr, _LPARAM(unsafe.Pointer(_glfw.monitors[i])))
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if err != nil {
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return err
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}
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continue displayLoop
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}
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}
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monitor, err := createMonitor(&adapter, &display)
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if err != nil {
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return err
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}
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if monitor == nil {
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return nil
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}
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if err := inputMonitor(monitor, Connected, typ); err != nil {
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return err
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}
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typ = _GLFW_INSERT_LAST
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}
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// HACK: If an active adapter does not have any display devices
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// (as sometimes happens), add it directly as a monitor
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if !found {
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for i, monitor := range disconnected {
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if monitor != nil && monitor.platform.displayName == windows.UTF16ToString(adapter.DeviceName[:]) {
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disconnected[i] = nil
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continue adapterLoop
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}
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}
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monitor, err := createMonitor(&adapter, nil)
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if err != nil {
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return err
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}
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if monitor == nil {
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return nil
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}
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if err := inputMonitor(monitor, Connected, typ); err != nil {
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return err
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}
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}
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}
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for _, monitor := range disconnected {
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if monitor != nil {
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if err := inputMonitor(monitor, Disconnected, 0); err != nil {
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return err
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}
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}
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}
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return nil
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}
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func (m *Monitor) setVideoModeWin32(desired *VidMode) error {
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best, err := m.chooseVideoMode(desired)
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if err != nil {
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return err
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}
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current := m.platformGetVideoMode()
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if best.equals(current) {
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return nil
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}
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dm := _DEVMODEW{
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dmFields: _DM_PELSWIDTH | _DM_PELSHEIGHT | _DM_BITSPERPEL | _DM_DISPLAYFREQUENCY,
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dmPelsWidth: uint32(best.Width),
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dmPelsHeight: uint32(best.Height),
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dmBitsPerPel: uint32(best.RedBits + best.GreenBits + best.BlueBits),
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dmDisplayFrequency: uint32(best.RefreshRate),
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}
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dm.dmSize = uint16(unsafe.Sizeof(dm))
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if dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24 {
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dm.dmBitsPerPel = 32
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}
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switch _ChangeDisplaySettingsExW(m.platform.adapterName, &dm, 0, _CDS_FULLSCREEN, nil) {
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case _DISP_CHANGE_SUCCESSFUL:
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m.platform.modeChanged = true
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return nil
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case _DISP_CHANGE_BADDUALVIEW:
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return errors.New("goglfw: the system uses DualView at Monitor.setVideoModeWin32")
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case _DISP_CHANGE_BADFLAGS:
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return errors.New("goglfw: invalid flags at Monitor.setVideoModeWin32")
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case _DISP_CHANGE_BADMODE:
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return errors.New("goglfw: graphics mode not supported at Monitor.setVideoModeWin32")
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case _DISP_CHANGE_BADPARAM:
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return errors.New("goglfw: invalid parameter at Monitor.setVideoModeWin32")
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case _DISP_CHANGE_FAILED:
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return errors.New("goglfw: graphics mode failed at Monitor.setVideoModeWin32")
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case _DISP_CHANGE_NOTUPDATED:
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return errors.New("goglfw: failed to write to registry at Monitor.setVideoModeWin32")
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case _DISP_CHANGE_RESTART:
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return errors.New("goglfw: computer restart required at Monitor.setVideoModeWin32")
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default:
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return errors.New("goglfw: unknown error at Monitor.setVideoModeWin32")
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}
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}
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func (m *Monitor) restoreVideoModeWin32() {
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if m.platform.modeChanged {
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_ChangeDisplaySettingsExW(m.platform.adapterName, nil, 0, _CDS_FULLSCREEN, nil)
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m.platform.modeChanged = false
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}
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}
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func getMonitorContentScaleWin32(handle _HMONITOR) (xscale, yscale float32, err error) {
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var xdpi, ydpi uint32
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if _IsWindows8Point1OrGreater() {
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var err error
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xdpi, ydpi, err = _GetDpiForMonitor(handle, _MDT_EFFECTIVE_DPI)
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if err != nil {
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return 0, 0, err
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}
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} else {
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dc, err := _GetDC(0)
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if err != nil {
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return 0, 0, err
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}
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defer _ReleaseDC(0, dc)
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xdpi = uint32(_GetDeviceCaps(dc, _LOGPIXELSX))
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ydpi = uint32(_GetDeviceCaps(dc, _LOGPIXELSY))
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}
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xscale = float32(xdpi) / _USER_DEFAULT_SCREEN_DPI
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yscale = float32(ydpi) / _USER_DEFAULT_SCREEN_DPI
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return
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}
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func (m *Monitor) platformGetMonitorPos() (xpos, ypos int, ok bool) {
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if microsoftgdk.IsXbox() {
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return 0, 0, true
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}
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dm, ok := _EnumDisplaySettingsExW(m.platform.adapterName, _ENUM_CURRENT_SETTINGS, _EDS_ROTATEDMODE)
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if !ok {
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return 0, 0, false
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}
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return int(dm.dmPosition.x), int(dm.dmPosition.y), true
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}
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func (m *Monitor) platformGetMonitorContentScale() (xscale, yscale float32, err error) {
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if microsoftgdk.IsXbox() {
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return 1, 1, nil
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}
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return getMonitorContentScaleWin32(m.platform.handle)
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}
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func (m *Monitor) platformGetMonitorWorkarea() (xpos, ypos, width, height int) {
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if microsoftgdk.IsXbox() {
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w, h := microsoftgdk.MonitorResolution()
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return 0, 0, w, h
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}
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mi, ok := _GetMonitorInfoW(m.platform.handle)
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if !ok {
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return 0, 0, 0, 0
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}
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xpos = int(mi.rcWork.left)
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ypos = int(mi.rcWork.top)
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width = int(mi.rcWork.right - mi.rcWork.left)
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height = int(mi.rcWork.bottom - mi.rcWork.top)
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return
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}
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func (m *Monitor) platformAppendVideoModes(monitors []*VidMode) ([]*VidMode, error) {
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origLen := len(monitors)
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loop:
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for modeIndex := uint32(0); ; modeIndex++ {
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dm, ok := _EnumDisplaySettingsW(m.platform.adapterName, modeIndex)
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if !ok {
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break
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}
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// Skip modes with less than 15 BPP
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if dm.dmBitsPerPel < 15 {
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continue
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}
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r, g, b := splitBPP(int(dm.dmBitsPerPel))
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mode := &VidMode{
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Width: int(dm.dmPelsWidth),
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Height: int(dm.dmPelsHeight),
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RefreshRate: int(dm.dmDisplayFrequency),
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RedBits: r,
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GreenBits: g,
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BlueBits: b,
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}
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// Skip duplicate modes
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for _, m := range monitors[origLen:] {
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if m.equals(mode) {
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continue loop
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}
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}
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if m.platform.modesPruned {
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// Skip modes not supported by the connected displays
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if _ChangeDisplaySettingsExW(m.platform.adapterName, &dm, 0, _CDS_TEST, nil) != _DISP_CHANGE_SUCCESSFUL {
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continue
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}
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}
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monitors = append(monitors, mode)
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}
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if len(monitors) == origLen {
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// HACK: Report the current mode if no valid modes were found
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monitors = append(monitors, m.platformGetVideoMode())
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}
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return monitors, nil
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}
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func (m *Monitor) platformGetVideoMode() *VidMode {
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if microsoftgdk.IsXbox() {
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return m.modes[0]
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}
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dm, _ := _EnumDisplaySettingsW(m.platform.adapterName, _ENUM_CURRENT_SETTINGS)
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r, g, b := splitBPP(int(dm.dmBitsPerPel))
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return &VidMode{
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Width: int(dm.dmPelsWidth),
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Height: int(dm.dmPelsHeight),
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RefreshRate: int(dm.dmDisplayFrequency),
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RedBits: r,
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GreenBits: g,
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BlueBits: b,
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}
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}
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func (m *Monitor) in32Adapter() (string, error) {
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if !_glfw.initialized {
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return "", NotInitialized
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}
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return m.platform.adapterName, nil
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}
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func (m *Monitor) win32Monitor() (string, error) {
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if !_glfw.initialized {
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return "", NotInitialized
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}
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return m.platform.displayName, nil
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}
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