ebiten/internal/graphicsdriver/metal
Hajime Hoshi c46f62e184 all: add a new package shaderprecomp
The current implementation is only for macOS so far.

Updates #2861
2024-05-05 03:51:04 +09:00
..
ca all: bug fix: relative paths for dlopen didn't work on macOS Sonoma 2023-08-26 14:52:52 +09:00
mtl all: add a new package shaderprecomp 2024-05-05 03:51:04 +09:00
graphics_darwin.go internal/ui: bug fix: need to sleep when swapping buffers is skipped 2024-01-24 12:20:30 +09:00
README.md Update import paths in the documents 2020-10-04 05:07:08 +09:00
shader_darwin.go all: add a new package shaderprecomp 2024-05-05 03:51:04 +09:00
view_darwin.go internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac 2024-01-17 18:57:50 +09:00
view_ios.go internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac 2024-01-17 18:57:50 +09:00
view_macos.go internal/grpahicsdriver/metal/mtl: use 3 drawings for fullscreen 2024-01-19 18:29:47 +09:00

These packages are copied from Dmitri Shuralyov's mtl packages and edited with Dmitri's permission:

  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ca)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl (copied from dmitri.shuralyov.com/gpu/mtl)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ns)