ebiten/internal/shaderir
Hajime Hoshi c46f62e184 all: add a new package shaderprecomp
The current implementation is only for macOS so far.

Updates #2861
2024-05-05 03:51:04 +09:00
..
glsl internal/shader: use plural forms for Kage compiler directives 2023-08-01 11:41:38 +09:00
hlsl internal/shader: use plural forms for Kage compiler directives 2023-08-01 11:41:38 +09:00
msl internal/shaderir/msl: always use the same function names 2024-01-07 18:54:15 +09:00
bench_test.go ebiten: move the builtin shader to internal/builtinshader 2024-04-20 21:23:37 +09:00
check.go internal/shaderir: Kage update support for shift operators (#2916) 2024-03-22 18:14:03 +09:00
export_test.go internal/shaderir: refactoring: use the append pattern 2023-05-04 14:34:22 +09:00
ir_test.go internal/shaderir: fix type mismatches 2024-04-12 23:42:06 +09:00
program.go all: add a new package shaderprecomp 2024-05-05 03:51:04 +09:00
reachable_test.go internal/shaderir: refactoring: use the append pattern 2023-05-04 14:34:22 +09:00
type.go internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00