ebiten/examples/cursor/main.go
2022-11-03 20:24:09 +09:00

102 lines
2.8 KiB
Go

// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"image"
"image/color"
"log"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/vector"
)
const (
screenWidth = 640
screenHeight = 480
)
type Game struct {
grids map[image.Rectangle]ebiten.CursorShapeType
gridColors map[image.Rectangle]color.Color
}
func (g *Game) Update() error {
pt := image.Pt(ebiten.CursorPosition())
for r, c := range g.grids {
if pt.In(r) {
ebiten.SetCursorShape(c)
return nil
}
}
ebiten.SetCursorShape(ebiten.CursorShapeDefault)
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
for r, c := range g.gridColors {
vector.DrawFilledRect(screen, float32(r.Min.X), float32(r.Min.Y), float32(r.Dx()), float32(r.Dy()), c)
}
switch ebiten.CursorShape() {
case ebiten.CursorShapeDefault:
ebitenutil.DebugPrint(screen, "CursorShape: Default")
case ebiten.CursorShapeText:
ebitenutil.DebugPrint(screen, "CursorShape: Text")
case ebiten.CursorShapeCrosshair:
ebitenutil.DebugPrint(screen, "CursorShape: Crosshair")
case ebiten.CursorShapePointer:
ebitenutil.DebugPrint(screen, "CursorShape: Pointer")
case ebiten.CursorShapeEWResize:
ebitenutil.DebugPrint(screen, "CursorShape: EW Resize")
case ebiten.CursorShapeNSResize:
ebitenutil.DebugPrint(screen, "CursorShape: NS Resize")
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
g := &Game{
grids: map[image.Rectangle]ebiten.CursorShapeType{
image.Rect(100, 100, 200, 200): ebiten.CursorShapeDefault,
image.Rect(200, 100, 300, 200): ebiten.CursorShapeText,
image.Rect(300, 100, 400, 200): ebiten.CursorShapeCrosshair,
image.Rect(100, 200, 200, 300): ebiten.CursorShapePointer,
image.Rect(200, 200, 300, 300): ebiten.CursorShapeEWResize,
image.Rect(300, 200, 400, 300): ebiten.CursorShapeNSResize,
},
gridColors: map[image.Rectangle]color.Color{},
}
for rect, c := range g.grids {
clr := color.RGBA{0x40, 0x40, 0x40, 0xff}
if c%2 == 0 {
clr.R = 0x80
} else {
clr.G = 0x80
}
g.gridColors[rect] = clr
}
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Cursor (Ebitengine Demo)")
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)
}
}