mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
1d487be57b
Closes #2297
372 lines
12 KiB
Go
372 lines
12 KiB
Go
// Copyright 2016 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build !ios && !nintendosdk
|
|
// +build !ios,!nintendosdk
|
|
|
|
package ui
|
|
|
|
// #cgo CFLAGS: -x objective-c
|
|
// #cgo LDFLAGS: -framework AppKit
|
|
//
|
|
// #import <AppKit/AppKit.h>
|
|
//
|
|
// @interface EbitengineWindowDelegate : NSObject <NSWindowDelegate>
|
|
// @end
|
|
//
|
|
// @implementation EbitengineWindowDelegate {
|
|
// id<NSWindowDelegate> origDelegate_;
|
|
// bool origResizable_;
|
|
// }
|
|
//
|
|
// - (instancetype)initWithOrigDelegate:(id<NSWindowDelegate>)origDelegate {
|
|
// self = [super init];
|
|
// if (self != nil) {
|
|
// origDelegate_ = origDelegate;
|
|
// }
|
|
// return self;
|
|
// }
|
|
//
|
|
// // The method set of origDelegate_ must sync with GLFWWindowDelegate's implementation.
|
|
// // See cocoa_window.m in GLFW.
|
|
// - (BOOL)windowShouldClose:(id)sender {
|
|
// return [origDelegate_ windowShouldClose:sender];
|
|
// }
|
|
// - (void)windowDidResize:(NSNotification *)notification {
|
|
// [origDelegate_ windowDidResize:notification];
|
|
// }
|
|
// - (void)windowDidMove:(NSNotification *)notification {
|
|
// [origDelegate_ windowDidMove:notification];
|
|
// }
|
|
// - (void)windowDidMiniaturize:(NSNotification *)notification {
|
|
// [origDelegate_ windowDidMiniaturize:notification];
|
|
// }
|
|
// - (void)windowDidDeminiaturize:(NSNotification *)notification {
|
|
// [origDelegate_ windowDidDeminiaturize:notification];
|
|
// }
|
|
// - (void)windowDidBecomeKey:(NSNotification *)notification {
|
|
// [origDelegate_ windowDidBecomeKey:notification];
|
|
// }
|
|
// - (void)windowDidResignKey:(NSNotification *)notification {
|
|
// [origDelegate_ windowDidResignKey:notification];
|
|
// }
|
|
// - (void)windowDidChangeOcclusionState:(NSNotification* )notification {
|
|
// [origDelegate_ windowDidChangeOcclusionState:notification];
|
|
// }
|
|
//
|
|
// - (void)pushResizableState:(NSWindow*)window {
|
|
// origResizable_ = window.styleMask & NSWindowStyleMaskResizable;
|
|
// if (!origResizable_) {
|
|
// window.styleMask |= NSWindowStyleMaskResizable;
|
|
// }
|
|
// }
|
|
//
|
|
// - (void)popResizableState:(NSWindow*)window {
|
|
// if (!origResizable_) {
|
|
// window.styleMask &= ~NSWindowStyleMaskResizable;
|
|
// }
|
|
// origResizable_ = false;
|
|
// }
|
|
//
|
|
// - (void)windowWillEnterFullScreen:(NSNotification *)notification {
|
|
// NSWindow* window = (NSWindow*)[notification object];
|
|
// [self pushResizableState:window];
|
|
// }
|
|
//
|
|
// - (void)windowDidEnterFullScreen:(NSNotification *)notification {
|
|
// NSWindow* window = (NSWindow*)[notification object];
|
|
// [self popResizableState:window];
|
|
// }
|
|
//
|
|
// - (void)windowWillExitFullScreen:(NSNotification *)notification {
|
|
// NSWindow* window = (NSWindow*)[notification object];
|
|
// [self pushResizableState:window];
|
|
// }
|
|
//
|
|
// - (void)windowDidExitFullScreen:(NSNotification *)notification {
|
|
// NSWindow* window = (NSWindow*)[notification object];
|
|
// [self popResizableState:window];
|
|
// // Do not call setFrame here (#2295). setFrame here causes unexpected results.
|
|
// }
|
|
//
|
|
// @end
|
|
//
|
|
// static void initializeWindow(uintptr_t windowPtr) {
|
|
// NSWindow* window = (NSWindow*)windowPtr;
|
|
// // This delegate is never released. This assumes that the window lives until the process lives.
|
|
// window.delegate = [[EbitengineWindowDelegate alloc] initWithOrigDelegate:window.delegate];
|
|
// }
|
|
//
|
|
// static void currentMonitorPos(uintptr_t windowPtr, int* x, int* y) {
|
|
// @autoreleasepool {
|
|
// NSScreen* screen = [NSScreen mainScreen];
|
|
// if (windowPtr) {
|
|
// NSWindow* window = (NSWindow*)windowPtr;
|
|
// if ([window isVisible]) {
|
|
// // When the window is visible, the window is already initialized.
|
|
// // [NSScreen mainScreen] sometimes tells a lie when the window is put across monitors (#703).
|
|
// screen = [window screen];
|
|
// }
|
|
// }
|
|
// NSDictionary* screenDictionary = [screen deviceDescription];
|
|
// NSNumber* screenID = [screenDictionary objectForKey:@"NSScreenNumber"];
|
|
// CGDirectDisplayID aID = [screenID unsignedIntValue];
|
|
// const CGRect bounds = CGDisplayBounds(aID);
|
|
// *x = bounds.origin.x;
|
|
// *y = bounds.origin.y;
|
|
// }
|
|
// }
|
|
//
|
|
// static bool isNativeFullscreen(uintptr_t windowPtr) {
|
|
// if (!windowPtr) {
|
|
// return false;
|
|
// }
|
|
// NSWindow* window = (NSWindow*)windowPtr;
|
|
// return (window.styleMask & NSWindowStyleMaskFullScreen) != 0;
|
|
// }
|
|
//
|
|
// static void setNativeFullscreen(uintptr_t windowPtr, bool fullscreen) {
|
|
// NSWindow* window = (NSWindow*)windowPtr;
|
|
// if (((window.styleMask & NSWindowStyleMaskFullScreen) != 0) == fullscreen) {
|
|
// return;
|
|
// }
|
|
//
|
|
// // Even though EbitengineWindowDelegate is used, this hack is still required.
|
|
// // toggleFullscreen doesn't work when the window is not resizable.
|
|
// bool origFullscreen = window.collectionBehavior & NSWindowCollectionBehaviorFullScreenPrimary;
|
|
// if (!origFullscreen) {
|
|
// window.collectionBehavior |= NSWindowCollectionBehaviorFullScreenPrimary;
|
|
// }
|
|
// [window toggleFullScreen:nil];
|
|
// if (!origFullscreen) {
|
|
// window.collectionBehavior &= ~NSWindowCollectionBehaviorFullScreenPrimary;
|
|
// }
|
|
// }
|
|
//
|
|
// static void adjustViewSize(uintptr_t windowPtr) {
|
|
// NSWindow* window = (NSWindow*)windowPtr;
|
|
// if ((window.styleMask & NSWindowStyleMaskFullScreen) == 0) {
|
|
// return;
|
|
// }
|
|
//
|
|
// // Apparently, adjusting the view size is not needed as of macOS 12 (#1745).
|
|
// static int majorVersion = 0;
|
|
// if (majorVersion == 0) {
|
|
// majorVersion = [[NSProcessInfo processInfo] operatingSystemVersion].majorVersion;
|
|
// }
|
|
// if (majorVersion >= 12) {
|
|
// return;
|
|
// }
|
|
//
|
|
// // Reduce the view height (#1745).
|
|
// // https://stackoverflow.com/questions/27758027/sprite-kit-serious-fps-issue-in-full-screen-mode-on-os-x
|
|
// CGSize windowSize = [window frame].size;
|
|
// NSView* view = [window contentView];
|
|
// CGSize viewSize = [view frame].size;
|
|
// if (windowSize.width != viewSize.width || windowSize.height != viewSize.height) {
|
|
// return;
|
|
// }
|
|
// viewSize.width--;
|
|
// [view setFrameSize:viewSize];
|
|
//
|
|
// // NSColor.blackColor (0, 0, 0, 1) didn't work.
|
|
// // Use the transparent color instead.
|
|
// [window setBackgroundColor: [NSColor colorWithSRGBRed:0 green:0 blue:0 alpha:0]];
|
|
// }
|
|
//
|
|
// static void setNativeCursor(int cursorID) {
|
|
// id cursor = [[NSCursor class] performSelector:@selector(arrowCursor)];
|
|
// switch (cursorID) {
|
|
// case 0:
|
|
// cursor = [[NSCursor class] performSelector:@selector(arrowCursor)];
|
|
// break;
|
|
// case 1:
|
|
// cursor = [[NSCursor class] performSelector:@selector(IBeamCursor)];
|
|
// break;
|
|
// case 2:
|
|
// cursor = [[NSCursor class] performSelector:@selector(crosshairCursor)];
|
|
// break;
|
|
// case 3:
|
|
// cursor = [[NSCursor class] performSelector:@selector(pointingHandCursor)];
|
|
// break;
|
|
// case 4:
|
|
// cursor = [[NSCursor class] performSelector:@selector(_windowResizeEastWestCursor)];
|
|
// break;
|
|
// case 5:
|
|
// cursor = [[NSCursor class] performSelector:@selector(_windowResizeNorthSouthCursor)];
|
|
// break;
|
|
// }
|
|
// [cursor push];
|
|
// }
|
|
//
|
|
// static void currentMouseLocation(int* x, int* y) {
|
|
// NSPoint location = [NSEvent mouseLocation];
|
|
// *x = (int)(location.x);
|
|
// *y = (int)(location.y);
|
|
// }
|
|
//
|
|
// static void setAllowFullscreen(uintptr_t windowPtr, bool allowFullscreen) {
|
|
// NSWindow* window = (NSWindow*)windowPtr;
|
|
// if (allowFullscreen) {
|
|
// window.collectionBehavior |= NSWindowCollectionBehaviorFullScreenPrimary;
|
|
// } else {
|
|
// window.collectionBehavior &= ~NSWindowCollectionBehaviorFullScreenPrimary;
|
|
// }
|
|
// }
|
|
import "C"
|
|
|
|
import (
|
|
"fmt"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
|
)
|
|
|
|
type graphicsDriverCreatorImpl struct {
|
|
transparent bool
|
|
}
|
|
|
|
func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
|
|
m, err1 := g.newMetal()
|
|
if err1 == nil {
|
|
return m, GraphicsLibraryMetal, nil
|
|
}
|
|
o, err2 := g.newOpenGL()
|
|
if err2 == nil {
|
|
return o, GraphicsLibraryOpenGL, nil
|
|
}
|
|
return nil, GraphicsLibraryUnknown, fmt.Errorf("ui: failed to choose graphics drivers: Metal: %v, OpenGL: %v", err1, err2)
|
|
}
|
|
|
|
func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
|
|
return opengl.NewGraphics()
|
|
}
|
|
|
|
func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
|
|
return nil, nil
|
|
}
|
|
|
|
func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
|
|
return metal.NewGraphics()
|
|
}
|
|
|
|
// clearVideoModeScaleCache must be called from the main thread.
|
|
func clearVideoModeScaleCache() {}
|
|
|
|
// dipFromGLFWMonitorPixel must be called from the main thread.
|
|
func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
|
|
return x
|
|
}
|
|
|
|
// dipFromGLFWPixel must be called from the main thread.
|
|
func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
|
// NOTE: On macOS, GLFW exposes the device independent coordinate system.
|
|
// Thus, the conversion functions are unnecessary,
|
|
// however we still need the deviceScaleFactor internally
|
|
// so we can create and maintain a HiDPI frame buffer.
|
|
return x
|
|
}
|
|
|
|
// dipToGLFWPixel must be called from the main thread.
|
|
func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
|
return x
|
|
}
|
|
|
|
func (u *userInterfaceImpl) adjustWindowPosition(x, y int, monitor *glfw.Monitor) (int, int) {
|
|
return x, y
|
|
}
|
|
|
|
func flipY(y int) int {
|
|
for _, m := range ensureMonitors() {
|
|
if m.x == 0 && m.y == 0 {
|
|
y = -y
|
|
y += m.vm.Height
|
|
break
|
|
}
|
|
}
|
|
return y
|
|
}
|
|
|
|
func initialMonitorByOS() (*glfw.Monitor, error) {
|
|
var cx, cy C.int
|
|
C.currentMouseLocation(&cx, &cy)
|
|
x, y := int(cx), flipY(int(cy))
|
|
|
|
// Find the monitor including the cursor.
|
|
for _, m := range ensureMonitors() {
|
|
w, h := m.vm.Width, m.vm.Height
|
|
if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
|
|
return m.m, nil
|
|
}
|
|
}
|
|
|
|
return nil, nil
|
|
}
|
|
|
|
func monitorFromWindowByOS(w *glfw.Window) *glfw.Monitor {
|
|
var x, y C.int
|
|
C.currentMonitorPos(C.uintptr_t(w.GetCocoaWindow()), &x, &y)
|
|
for _, m := range ensureMonitors() {
|
|
if int(x) == m.x && int(y) == m.y {
|
|
return m.m
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (u *userInterfaceImpl) nativeWindow() uintptr {
|
|
return u.window.GetCocoaWindow()
|
|
}
|
|
|
|
func (u *userInterfaceImpl) isNativeFullscreen() bool {
|
|
return bool(C.isNativeFullscreen(C.uintptr_t(u.window.GetCocoaWindow())))
|
|
}
|
|
|
|
func (u *userInterfaceImpl) setNativeCursor(shape CursorShape) {
|
|
C.setNativeCursor(C.int(shape))
|
|
}
|
|
|
|
func (u *userInterfaceImpl) isNativeFullscreenAvailable() bool {
|
|
// TODO: If the window is transparent, we should use GLFW's windowed fullscreen (#1822, #1857).
|
|
// However, if the user clicks the green button, should this window be in native fullscreen mode?
|
|
return true
|
|
}
|
|
|
|
func (u *userInterfaceImpl) setNativeFullscreen(fullscreen bool) {
|
|
// Toggling fullscreen might ignore events like keyUp. Ensure that events are fired.
|
|
glfw.WaitEventsTimeout(0.1)
|
|
C.setNativeFullscreen(C.uintptr_t(u.window.GetCocoaWindow()), C.bool(fullscreen))
|
|
}
|
|
|
|
func (u *userInterfaceImpl) adjustViewSize() {
|
|
if u.graphicsDriver.IsGL() {
|
|
return
|
|
}
|
|
C.adjustViewSize(C.uintptr_t(u.window.GetCocoaWindow()))
|
|
}
|
|
|
|
func (u *userInterfaceImpl) setWindowResizingModeForOS(mode WindowResizingMode) {
|
|
allowFullscreen := mode == WindowResizingModeOnlyFullscreenEnabled ||
|
|
mode == WindowResizingModeEnabled
|
|
C.setAllowFullscreen(C.uintptr_t(u.window.GetCocoaWindow()), C.bool(allowFullscreen))
|
|
}
|
|
|
|
func initializeWindowAfterCreation(w *glfw.Window) {
|
|
// TODO: Register NSWindowWillEnterFullScreenNotification and so on.
|
|
// Enable resizing temporary before making the window fullscreen.
|
|
C.initializeWindow(C.uintptr_t(w.GetCocoaWindow()))
|
|
}
|